Rename SDL2 tests for SDL3
This commit is contained in:
@@ -123,7 +123,7 @@ add_sdl_test_executable(testatomic NONINTERACTIVE testatomic.c)
|
||||
add_sdl_test_executable(testintersections testintersections.c)
|
||||
add_sdl_test_executable(testrelative testrelative.c)
|
||||
add_sdl_test_executable(testhittesting testhittesting.c)
|
||||
add_sdl_test_executable(testdraw2 testdraw2.c)
|
||||
add_sdl_test_executable(testdraw testdraw.c)
|
||||
add_sdl_test_executable(testdrawchessboard testdrawchessboard.c)
|
||||
add_sdl_test_executable(testdropfile testdropfile.c)
|
||||
add_sdl_test_executable(testerror NONINTERACTIVE testerror.c)
|
||||
@@ -137,7 +137,7 @@ endif()
|
||||
add_sdl_test_executable(testfile testfile.c)
|
||||
add_sdl_test_executable(testgamepad NEEDS_RESOURCES TESTUTILS testgamepad.c)
|
||||
add_sdl_test_executable(testgeometry TESTUTILS testgeometry.c)
|
||||
add_sdl_test_executable(testgl2 testgl2.c)
|
||||
add_sdl_test_executable(testgl testgl.c)
|
||||
add_sdl_test_executable(testgles testgles.c)
|
||||
add_sdl_test_executable(testgles2 testgles2.c)
|
||||
add_sdl_test_executable(testgles2_sdf TESTUTILS testgles2_sdf.c)
|
||||
@@ -174,7 +174,7 @@ elseif(HAVE_X11)
|
||||
target_link_libraries(testnative PRIVATE X11)
|
||||
endif()
|
||||
|
||||
add_sdl_test_executable(testoverlay2 NEEDS_RESOURCES TESTUTILS testoverlay2.c)
|
||||
add_sdl_test_executable(testoverlay NEEDS_RESOURCES TESTUTILS testoverlay.c)
|
||||
add_sdl_test_executable(testplatform NONINTERACTIVE testplatform.c)
|
||||
add_sdl_test_executable(testpower NONINTERACTIVE testpower.c)
|
||||
add_sdl_test_executable(testfilesystem NONINTERACTIVE testfilesystem.c)
|
||||
@@ -184,14 +184,14 @@ add_sdl_test_executable(testsem testsem.c)
|
||||
add_sdl_test_executable(testsensor testsensor.c)
|
||||
add_sdl_test_executable(testshader NEEDS_RESOURCES testshader.c)
|
||||
add_sdl_test_executable(testshape NEEDS_RESOURCES testshape.c)
|
||||
add_sdl_test_executable(testsprite2 NEEDS_RESOURCES TESTUTILS testsprite2.c)
|
||||
add_sdl_test_executable(testsprite NEEDS_RESOURCES TESTUTILS testsprite.c)
|
||||
add_sdl_test_executable(testspriteminimal NEEDS_RESOURCES TESTUTILS testspriteminimal.c)
|
||||
add_sdl_test_executable(teststreaming NEEDS_RESOURCES TESTUTILS teststreaming.c)
|
||||
add_sdl_test_executable(testtimer NONINTERACTIVE testtimer.c)
|
||||
add_sdl_test_executable(testurl testurl.c)
|
||||
add_sdl_test_executable(testver NONINTERACTIVE testver.c)
|
||||
add_sdl_test_executable(testviewport NEEDS_RESOURCES TESTUTILS testviewport.c)
|
||||
add_sdl_test_executable(testwm2 testwm2.c)
|
||||
add_sdl_test_executable(testwm testwm.c)
|
||||
add_sdl_test_executable(testyuv NEEDS_RESOURCES testyuv.c testyuv_cvt.c)
|
||||
add_sdl_test_executable(torturethread torturethread.c)
|
||||
add_sdl_test_executable(testrendercopyex NEEDS_RESOURCES TESTUTILS testrendercopyex.c)
|
||||
@@ -241,14 +241,14 @@ endif()
|
||||
if(OPENGL_FOUND)
|
||||
if(TARGET OpenGL::GL)
|
||||
target_link_libraries(testshader PRIVATE OpenGL::GL)
|
||||
target_link_libraries(testgl2 PRIVATE OpenGL::GL)
|
||||
target_link_libraries(testgl PRIVATE OpenGL::GL)
|
||||
else()
|
||||
if(EMSCRIPTEN AND OPENGL_gl_LIBRARY STREQUAL "nul")
|
||||
set(OPENGL_gl_LIBRARY GL)
|
||||
endif()
|
||||
# emscripten's FindOpenGL.cmake does not create OpenGL::GL
|
||||
target_link_libraries(testshader PRIVATE ${OPENGL_gl_LIBRARY})
|
||||
target_link_libraries(testgl2 PRIVATE ${OPENGL_gl_LIBRARY})
|
||||
target_link_libraries(testgl PRIVATE ${OPENGL_gl_LIBRARY})
|
||||
endif()
|
||||
endif()
|
||||
if(EMSCRIPTEN)
|
||||
|
||||
@@ -8,7 +8,7 @@ These are test programs for the SDL library:
|
||||
testaudioinfo Lists audio device capabilities
|
||||
testerror Tests multi-threaded error handling
|
||||
testfile Tests RWops layer
|
||||
testgl2 A very simple example of using OpenGL with SDL
|
||||
testgl A very simple example of using OpenGL with SDL
|
||||
testiconv Tests international string conversion
|
||||
testjoystick List joysticks and watch joystick events
|
||||
testkeys List the available keyboard keys
|
||||
@@ -17,15 +17,15 @@ These are test programs for the SDL library:
|
||||
testlock Hacked up test of multi-threading and locking
|
||||
testmouse Tests mouse coordinates
|
||||
testmultiaudio Tests using several audio devices
|
||||
testoverlay2 Tests the overlay flickering/scaling during playback.
|
||||
testoverlay Tests the overlay flickering/scaling during playback.
|
||||
testplatform Tests types, endianness and cpu capabilities
|
||||
testsem Tests SDL's semaphore implementation
|
||||
testshape Tests shaped windows
|
||||
testsprite2 Example of fast sprite movement on the screen
|
||||
testsprite Example of fast sprite movement on the screen
|
||||
testthread Hacked up test of multi-threading
|
||||
testtimer Test the timer facilities
|
||||
testver Check the version and dynamic loading and endianness
|
||||
testwm2 Test window manager -- title, icon, events
|
||||
testwm Test window manager -- title, icon, events
|
||||
torturethread Simple test for thread creation/destruction
|
||||
gamepadmap Useful to generate Game Controller API compatible maps
|
||||
|
||||
|
||||
Reference in New Issue
Block a user