diff --git a/src/render/direct3d11/D3D11_PixelShader_Advanced.hlsl b/src/render/direct3d11/D3D11_PixelShader_Advanced.hlsl index 39dda47bc..aad7b77a1 100644 --- a/src/render/direct3d11/D3D11_PixelShader_Advanced.hlsl +++ b/src/render/direct3d11/D3D11_PixelShader_Advanced.hlsl @@ -1,5 +1,5 @@ -#include "D3D11_PixelShader_Common.incl" +#include "D3D11_PixelShader_Common.hlsli" float4 main(PixelShaderInput input) : SV_TARGET { diff --git a/src/render/direct3d11/D3D11_PixelShader_Colors.hlsl b/src/render/direct3d11/D3D11_PixelShader_Colors.hlsl index b8a26e917..5757491b3 100644 --- a/src/render/direct3d11/D3D11_PixelShader_Colors.hlsl +++ b/src/render/direct3d11/D3D11_PixelShader_Colors.hlsl @@ -1,5 +1,5 @@ -#include "D3D11_PixelShader_Common.incl" +#include "D3D11_PixelShader_Common.hlsli" float4 main(PixelShaderInput input) : SV_TARGET { diff --git a/src/render/direct3d11/D3D11_PixelShader_Common.incl b/src/render/direct3d11/D3D11_PixelShader_Common.hlsli similarity index 100% rename from src/render/direct3d11/D3D11_PixelShader_Common.incl rename to src/render/direct3d11/D3D11_PixelShader_Common.hlsli diff --git a/src/render/direct3d11/D3D11_PixelShader_Textures.hlsl b/src/render/direct3d11/D3D11_PixelShader_Textures.hlsl index fd8ae3450..f2ecf18a8 100644 --- a/src/render/direct3d11/D3D11_PixelShader_Textures.hlsl +++ b/src/render/direct3d11/D3D11_PixelShader_Textures.hlsl @@ -1,7 +1,7 @@ Texture2D theTexture : register(t0); SamplerState theSampler : register(s0); -#include "D3D11_PixelShader_Common.incl" +#include "D3D11_PixelShader_Common.hlsli" float4 main(PixelShaderInput input) : SV_TARGET { diff --git a/src/render/direct3d11/SDL_render_d3d11.c b/src/render/direct3d11/SDL_render_d3d11.c index cef5c816a..7297e632e 100644 --- a/src/render/direct3d11/SDL_render_d3d11.c +++ b/src/render/direct3d11/SDL_render_d3d11.c @@ -75,7 +75,7 @@ typedef struct Float4X4 projectionAndView; } VertexShaderConstants; -/* These should mirror the definitions in D3D11_PixelShader_Common.incl */ +/* These should mirror the definitions in D3D11_PixelShader_Common.hlsli */ //static const float TONEMAP_NONE = 0; //static const float TONEMAP_LINEAR = 1; static const float TONEMAP_CHROME = 2; diff --git a/src/render/vulkan/SDL_render_vulkan.c b/src/render/vulkan/SDL_render_vulkan.c index 7f9490b7b..08b5c7dc6 100644 --- a/src/render/vulkan/SDL_render_vulkan.c +++ b/src/render/vulkan/SDL_render_vulkan.c @@ -171,7 +171,7 @@ typedef struct Float4X4 projectionAndView; } VertexShaderConstants; -/* These should mirror the definitions in VULKAN_PixelShader_Common.incl */ +/* These should mirror the definitions in VULKAN_PixelShader_Common.hlsli */ //static const float TONEMAP_NONE = 0; //static const float TONEMAP_LINEAR = 1; static const float TONEMAP_CHROME = 2; diff --git a/src/render/vulkan/VULKAN_PixelShader_Advanced.hlsl b/src/render/vulkan/VULKAN_PixelShader_Advanced.hlsl index 6269d0b5b..f3a0a6133 100644 --- a/src/render/vulkan/VULKAN_PixelShader_Advanced.hlsl +++ b/src/render/vulkan/VULKAN_PixelShader_Advanced.hlsl @@ -1,4 +1,5 @@ -#include "VULKAN_PixelShader_Common.incl" + +#include "VULKAN_PixelShader_Common.hlsli" float4 main(PixelShaderInput input) : SV_TARGET { diff --git a/src/render/vulkan/VULKAN_PixelShader_Colors.hlsl b/src/render/vulkan/VULKAN_PixelShader_Colors.hlsl index e84234859..b754dde10 100644 --- a/src/render/vulkan/VULKAN_PixelShader_Colors.hlsl +++ b/src/render/vulkan/VULKAN_PixelShader_Colors.hlsl @@ -1,5 +1,5 @@ -#include "VULKAN_PixelShader_Common.incl" +#include "VULKAN_PixelShader_Common.hlsli" float4 main(PixelShaderInput input) : SV_TARGET0 { diff --git a/src/render/vulkan/VULKAN_PixelShader_Common.incl b/src/render/vulkan/VULKAN_PixelShader_Common.hlsli similarity index 100% rename from src/render/vulkan/VULKAN_PixelShader_Common.incl rename to src/render/vulkan/VULKAN_PixelShader_Common.hlsli diff --git a/src/render/vulkan/VULKAN_PixelShader_Textures.hlsl b/src/render/vulkan/VULKAN_PixelShader_Textures.hlsl index c48aee7c0..e665291bc 100644 --- a/src/render/vulkan/VULKAN_PixelShader_Textures.hlsl +++ b/src/render/vulkan/VULKAN_PixelShader_Textures.hlsl @@ -1,4 +1,5 @@ -#include "VULKAN_PixelShader_Common.incl" + +#include "VULKAN_PixelShader_Common.hlsli" float4 main(PixelShaderInput input) : SV_TARGET {