audio: Replace SDL_CreateAndBindAudioStream with SDL_OpenAudioDeviceStream.

This is meant to offer a simplified API for people that are either migrating
directly from SDL2 with minimal effort or just want to make noise without
any of the fancy new API features.

Users of this API can just deal with a single SDL_AudioStream as their only
object/handle into the audio subsystem.

They are still allowed to open multiple devices (or open the same device
multiple times), but cannot change stream bindings on logical devices opened
through this function.

Destroying the single audio stream will also close the logical device behind
the scenes.
This commit is contained in:
Ryan C. Gordon
2023-08-27 13:32:33 -04:00
parent bd088c2f99
commit 1e775e0eef
13 changed files with 164 additions and 137 deletions

View File

@@ -28,7 +28,6 @@ static Uint8 *sound = NULL; /* Pointer to wave data */
static Uint32 soundlen = 0; /* Length of wave data */
/* these have to be in globals so the Emscripten port can see them in the mainloop. :/ */
static SDL_AudioDeviceID device = 0;
static SDL_AudioStream *stream = NULL;
@@ -37,7 +36,6 @@ static void loop(void)
{
if (SDL_GetAudioStreamAvailable(stream) == 0) {
SDL_Log("done.");
SDL_CloseAudioDevice(device);
SDL_DestroyAudioStream(stream);
SDL_free(sound);
SDL_Quit();
@@ -65,13 +63,10 @@ test_multi_audio(SDL_AudioDeviceID *devices, int devcount)
SDL_Log("Playing on device #%d of %d: id=%u, name='%s'...", i, devcount, (unsigned int) devices[i], devname);
device = SDL_OpenAudioDevice(devices[i], &spec);
if (device == 0) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Open device failed: %s", SDL_GetError());
} else if ((stream = SDL_CreateAndBindAudioStream(device, &spec)) == NULL) { /* we can reuse these, but we'll just make one each time for now. */
if ((stream = SDL_OpenAudioDeviceStream(devices[i], &spec, NULL, NULL)) == NULL) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Audio stream creation failed: %s", SDL_GetError());
SDL_CloseAudioDevice(device);
} else {
SDL_ResumeAudioDevice(SDL_GetAudioStreamBinding(stream));
SDL_PutAudioStreamData(stream, sound, soundlen);
SDL_FlushAudioStream(stream);
#ifdef __EMSCRIPTEN__
@@ -87,7 +82,6 @@ test_multi_audio(SDL_AudioDeviceID *devices, int devcount)
}
#endif
SDL_Log("done.");
SDL_CloseAudioDevice(device);
SDL_DestroyAudioStream(stream);
}
SDL_free(devname);
@@ -101,29 +95,19 @@ test_multi_audio(SDL_AudioDeviceID *devices, int devcount)
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Out of memory!");
} else {
for (i = 0; i < devcount; i++) {
char *devname = SDL_GetAudioDeviceName(devices[i]);
device = SDL_OpenAudioDevice(devices[i], &spec);
if (device == 0) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Open device %d of %d (id=%u, name='%s') failed: %s\n", i, devcount, (unsigned int) devices[i], devname, SDL_GetError());
}
SDL_free(devname);
devices[i] = device; /* just replace the physical device ID with the newly-opened logical device ID. */
if (device) {
SDL_PauseAudioDevice(device); /* hold while we set up all the streams. */
streams[i] = SDL_CreateAndBindAudioStream(device, &spec);
if (streams[i] == NULL) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Audio stream creation failed for device %d of %d: %s", i, devcount, SDL_GetError());
} else {
SDL_PutAudioStreamData(streams[i], sound, soundlen);
SDL_FlushAudioStream(streams[i]);
}
streams[i] = SDL_OpenAudioDeviceStream(devices[i], &spec, NULL, NULL);
if (streams[i] == NULL) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Audio stream creation failed for device %d of %d: %s", i, devcount, SDL_GetError());
} else {
SDL_PutAudioStreamData(streams[i], sound, soundlen);
SDL_FlushAudioStream(streams[i]);
}
}
/* try to start all the devices about the same time. SDL does not guarantee sync across physical devices. */
for (i = 0; i < devcount; i++) {
if (devices[i]) {
SDL_ResumeAudioDevice(devices[i]);
if (streams[i]) {
SDL_ResumeAudioDevice(SDL_GetAudioStreamBinding(streams[i]));
}
}
@@ -143,7 +127,6 @@ test_multi_audio(SDL_AudioDeviceID *devices, int devcount)
}
for (i = 0; i < devcount; i++) {
SDL_CloseAudioDevice(devices[i]);
SDL_DestroyAudioStream(streams[i]);
}