Keep SDR white point and HDR headroom defaults in one place
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@@ -51,7 +51,9 @@ extern void SDL_FreeBlitMap(SDL_BlitMap *map);
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extern void SDL_InvalidateAllBlitMap(SDL_Surface *surface);
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/* Surface functions */
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extern float SDL_GetDefaultSDRWhitePoint(SDL_Colorspace colorspace);
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extern float SDL_GetSurfaceSDRWhitePoint(SDL_Surface *surface, SDL_Colorspace colorspace);
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extern float SDL_GetDefaultHDRHeadroom(SDL_Colorspace colorspace);
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extern float SDL_GetSurfaceHDRHeadroom(SDL_Surface *surface, SDL_Colorspace colorspace);
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/* Miscellaneous functions */
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@@ -303,6 +303,11 @@ int SDL_GetSurfaceColorspace(SDL_Surface *surface, SDL_Colorspace *colorspace)
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return 0;
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}
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float SDL_GetDefaultSDRWhitePoint(SDL_Colorspace colorspace)
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{
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return SDL_GetSurfaceSDRWhitePoint(NULL, colorspace);
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}
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float SDL_GetSurfaceSDRWhitePoint(SDL_Surface *surface, SDL_Colorspace colorspace)
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{
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SDL_TransferCharacteristics transfer = SDL_COLORSPACETRANSFER(colorspace);
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@@ -312,7 +317,7 @@ float SDL_GetSurfaceSDRWhitePoint(SDL_Surface *surface, SDL_Colorspace colorspac
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SDL_PropertiesID props;
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float default_value = 1.0f;
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if (surface->flags & SDL_SURFACE_USES_PROPERTIES) {
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if (surface && surface->flags & SDL_SURFACE_USES_PROPERTIES) {
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props = SDL_GetSurfaceProperties(surface);
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} else {
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props = 0;
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@@ -326,6 +331,11 @@ float SDL_GetSurfaceSDRWhitePoint(SDL_Surface *surface, SDL_Colorspace colorspac
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return 1.0f;
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}
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float SDL_GetDefaultHDRHeadroom(SDL_Colorspace colorspace)
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{
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return SDL_GetSurfaceHDRHeadroom(NULL, colorspace);
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}
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float SDL_GetSurfaceHDRHeadroom(SDL_Surface *surface, SDL_Colorspace colorspace)
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{
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SDL_TransferCharacteristics transfer = SDL_COLORSPACETRANSFER(colorspace);
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@@ -335,7 +345,7 @@ float SDL_GetSurfaceHDRHeadroom(SDL_Surface *surface, SDL_Colorspace colorspace)
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SDL_PropertiesID props;
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float default_value = 0.0f;
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if (surface->flags & SDL_SURFACE_USES_PROPERTIES) {
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if (surface && surface->flags & SDL_SURFACE_USES_PROPERTIES) {
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props = SDL_GetSurfaceProperties(surface);
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} else {
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props = 0;
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