examples/audio/04-multiple-streams: Remove drag-and-drop support.
I'm going to reuse that code for an actual drag/drop example later, but for simplicity and accessibility of the examples, this is just going to load two wavs and loop them, so you get the music with a sword-clinking sound mixed over it.
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@@ -139,7 +139,7 @@ add_sdl_example_executable(renderer-debug-text SOURCES renderer/18-debug-text/de
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add_sdl_example_executable(audio-simple-playback SOURCES audio/01-simple-playback/simple-playback.c)
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add_sdl_example_executable(audio-simple-playback-callback SOURCES audio/02-simple-playback-callback/simple-playback-callback.c)
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add_sdl_example_executable(audio-load-wav SOURCES audio/03-load-wav/load-wav.c DATAFILES ${CMAKE_CURRENT_SOURCE_DIR}/../test/sample.wav)
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add_sdl_example_executable(audio-multiple-streams SOURCES audio/04-multiple-streams/multiple-streams.c)
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add_sdl_example_executable(audio-multiple-streams SOURCES audio/04-multiple-streams/multiple-streams.c DATAFILES ${CMAKE_CURRENT_SOURCE_DIR}/../test/sample.wav ${CMAKE_CURRENT_SOURCE_DIR}/../test/sword.wav)
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add_sdl_example_executable(input-joystick-polling SOURCES input/01-joystick-polling/joystick-polling.c)
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add_sdl_example_executable(input-joystick-events SOURCES input/02-joystick-events/joystick-events.c)
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add_sdl_example_executable(camera-read-and-draw SOURCES camera/01-read-and-draw/read-and-draw.c)
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