Renamed SDL_HINT_IME_NATIVE_UI to SDL_HINT_IME_IMPLEMENTED_UI
This inverts the logic to make more sense from an application perspective.
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@@ -757,8 +757,8 @@ The following hints have been removed:
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* SDL_HINT_GAMECONTROLLER_USE_BUTTON_LABELS - gamepad buttons are always positional
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* SDL_HINT_GRAB_KEYBOARD - use SDL_SetWindowKeyboardGrab() instead
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* SDL_HINT_IDLE_TIMER_DISABLED - use SDL_DisableScreenSaver() instead
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* SDL_HINT_IME_INTERNAL_EDITING - replaced with SDL_HINT_IME_NATIVE_UI
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* SDL_HINT_IME_SHOW_UI - replaced with SDL_HINT_IME_NATIVE_UI
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* SDL_HINT_IME_INTERNAL_EDITING - replaced with SDL_HINT_IME_IMPLEMENTED_UI
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* SDL_HINT_IME_SHOW_UI - replaced with SDL_HINT_IME_IMPLEMENTED_UI
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* SDL_HINT_IME_SUPPORT_EXTENDED_TEXT - the normal text editing event has extended text
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* SDL_HINT_MOUSE_RELATIVE_SCALING - mouse coordinates are no longer automatically scaled by the SDL renderer
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* SDL_HINT_PS2_DYNAMIC_VSYNC - use SDL_SetRenderVSync(renderer, -1) instead
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