Renamed SDL_HINT_IME_NATIVE_UI to SDL_HINT_IME_IMPLEMENTED_UI

This inverts the logic to make more sense from an application perspective.
This commit is contained in:
Sam Lantinga
2024-06-28 19:22:16 -07:00
parent e47179c4c7
commit 212a491f7c
7 changed files with 52 additions and 77 deletions

View File

@@ -757,8 +757,8 @@ The following hints have been removed:
* SDL_HINT_GAMECONTROLLER_USE_BUTTON_LABELS - gamepad buttons are always positional
* SDL_HINT_GRAB_KEYBOARD - use SDL_SetWindowKeyboardGrab() instead
* SDL_HINT_IDLE_TIMER_DISABLED - use SDL_DisableScreenSaver() instead
* SDL_HINT_IME_INTERNAL_EDITING - replaced with SDL_HINT_IME_NATIVE_UI
* SDL_HINT_IME_SHOW_UI - replaced with SDL_HINT_IME_NATIVE_UI
* SDL_HINT_IME_INTERNAL_EDITING - replaced with SDL_HINT_IME_IMPLEMENTED_UI
* SDL_HINT_IME_SHOW_UI - replaced with SDL_HINT_IME_IMPLEMENTED_UI
* SDL_HINT_IME_SUPPORT_EXTENDED_TEXT - the normal text editing event has extended text
* SDL_HINT_MOUSE_RELATIVE_SCALING - mouse coordinates are no longer automatically scaled by the SDL renderer
* SDL_HINT_PS2_DYNAMIC_VSYNC - use SDL_SetRenderVSync(renderer, -1) instead