Sync SDL3 wiki -> header
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@@ -3824,12 +3824,14 @@ extern "C" {
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#define SDL_HINT_WINDOWS_ENABLE_MESSAGELOOP "SDL_WINDOWS_ENABLE_MESSAGELOOP"
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#define SDL_HINT_WINDOWS_ENABLE_MESSAGELOOP "SDL_WINDOWS_ENABLE_MESSAGELOOP"
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/**
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/**
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* A variable controlling whether GameInput is used for raw keyboard and mouse on Windows.
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* A variable controlling whether GameInput is used for raw keyboard and mouse
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* on Windows.
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*
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*
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* The variable can be set to the following values:
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* The variable can be set to the following values:
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*
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*
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* - "0": GameInput is not used for raw keyboard and mouse events.
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* - "0": GameInput is not used for raw keyboard and mouse events.
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* - "1": GameInput is used for raw keyboard and mouse events, if available. (default)
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* - "1": GameInput is used for raw keyboard and mouse events, if available.
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* (default)
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*
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*
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* This hint should be set before SDL is initialized.
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* This hint should be set before SDL is initialized.
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*
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*
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