examples now using SDL_ALPHA_OPAQUE(_FLOAT) for opaque alpha value

This commit is contained in:
Michael Palomas
2024-10-23 13:44:28 +02:00
committed by Sam Lantinga
parent 63ef5a2369
commit 21c91d5535
19 changed files with 38 additions and 38 deletions

View File

@@ -45,7 +45,7 @@ SDL_AppResult SDL_AppInit(void **appstate, int argc, char *argv[])
/* just blank the render target to gray to start. */
SDL_SetRenderTarget(renderer, render_target);
SDL_SetRenderDrawColor(renderer, 100, 100, 100, 255);
SDL_SetRenderDrawColor(renderer, 100, 100, 100, SDL_ALPHA_OPAQUE);
SDL_RenderClear(renderer);
SDL_SetRenderTarget(renderer, NULL);
SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_BLEND);
@@ -90,7 +90,7 @@ SDL_AppResult SDL_AppIterate(void *appstate)
{
/* make sure we're drawing to the window and not the render target */
SDL_SetRenderTarget(renderer, NULL);
SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255);
SDL_SetRenderDrawColor(renderer, 0, 0, 0, SDL_ALPHA_OPAQUE);
SDL_RenderClear(renderer); /* just in case. */
SDL_RenderTexture(renderer, render_target, NULL, NULL);
SDL_RenderPresent(renderer);