examples now using SDL_ALPHA_OPAQUE(_FLOAT) for opaque alpha value
This commit is contained in:
committed by
Sam Lantinga
parent
63ef5a2369
commit
21c91d5535
@@ -45,7 +45,7 @@ SDL_AppResult SDL_AppInit(void **appstate, int argc, char *argv[])
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/* just blank the render target to gray to start. */
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SDL_SetRenderTarget(renderer, render_target);
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SDL_SetRenderDrawColor(renderer, 100, 100, 100, 255);
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SDL_SetRenderDrawColor(renderer, 100, 100, 100, SDL_ALPHA_OPAQUE);
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SDL_RenderClear(renderer);
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SDL_SetRenderTarget(renderer, NULL);
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SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_BLEND);
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@@ -90,7 +90,7 @@ SDL_AppResult SDL_AppIterate(void *appstate)
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{
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/* make sure we're drawing to the window and not the render target */
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SDL_SetRenderTarget(renderer, NULL);
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SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255);
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SDL_SetRenderDrawColor(renderer, 0, 0, 0, SDL_ALPHA_OPAQUE);
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SDL_RenderClear(renderer); /* just in case. */
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SDL_RenderTexture(renderer, render_target, NULL, NULL);
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SDL_RenderPresent(renderer);
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