examples now using SDL_ALPHA_OPAQUE(_FLOAT) for opaque alpha value

This commit is contained in:
Michael Palomas
2024-10-23 13:44:28 +02:00
committed by Sam Lantinga
parent 63ef5a2369
commit 21c91d5535
19 changed files with 38 additions and 38 deletions

View File

@@ -116,7 +116,7 @@ SDL_AppResult SDL_AppIterate(void *appstate)
/* okay, now draw! */
/* Note that SDL_RenderClear is _not_ affected by the clipping rectangle! */
SDL_SetRenderDrawColor(renderer, 33, 33, 33, 255); /* grey, full alpha */
SDL_SetRenderDrawColor(renderer, 33, 33, 33, SDL_ALPHA_OPAQUE); /* grey, full alpha */
SDL_RenderClear(renderer); /* start with a blank canvas. */
/* stretch the texture across the entire window. Only the piece in the