SDL_CreateWindowWithPosition() and SDL_CreateWindowFrom() have been replaced with SDL_CreateWindowWithProperties()
This is a more general interface that can be extended in the future as needed.
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@@ -69,8 +69,7 @@ SDL3_0.0.0 {
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SDL_CreateThreadWithStackSize;
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SDL_CreateWindow;
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SDL_CreateWindowAndRenderer;
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SDL_CreateWindowFrom;
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SDL_CreateWindowWithPosition;
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SDL_CreateWindowWithProperties;
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SDL_CursorVisible;
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SDL_DXGIGetOutputInfo;
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SDL_DelEventWatch;
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@@ -93,8 +93,7 @@
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#define SDL_CreateThreadWithStackSize SDL_CreateThreadWithStackSize_REAL
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#define SDL_CreateWindow SDL_CreateWindow_REAL
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#define SDL_CreateWindowAndRenderer SDL_CreateWindowAndRenderer_REAL
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#define SDL_CreateWindowFrom SDL_CreateWindowFrom_REAL
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#define SDL_CreateWindowWithPosition SDL_CreateWindowWithPosition_REAL
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#define SDL_CreateWindowWithProperties SDL_CreateWindowWithProperties_REAL
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#define SDL_CursorVisible SDL_CursorVisible_REAL
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#define SDL_DXGIGetOutputInfo SDL_DXGIGetOutputInfo_REAL
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#define SDL_DelEventWatch SDL_DelEventWatch_REAL
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@@ -157,8 +157,7 @@ SDL_DYNAPI_PROC(SDL_Texture*,SDL_CreateTexture,(SDL_Renderer *a, Uint32 b, int c
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SDL_DYNAPI_PROC(SDL_Texture*,SDL_CreateTextureFromSurface,(SDL_Renderer *a, SDL_Surface *b),(a,b),return)
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SDL_DYNAPI_PROC(SDL_Window*,SDL_CreateWindow,(const char *a, int b, int c, Uint32 d),(a,b,c,d),return)
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SDL_DYNAPI_PROC(int,SDL_CreateWindowAndRenderer,(int a, int b, Uint32 c, SDL_Window **d, SDL_Renderer **e),(a,b,c,d,e),return)
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SDL_DYNAPI_PROC(SDL_Window*,SDL_CreateWindowFrom,(SDL_PropertiesID a),(a),return)
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SDL_DYNAPI_PROC(SDL_Window*,SDL_CreateWindowWithPosition,(const char *a, int b, int c, int d, int e, Uint32 f),(a,b,c,d,e,f),return)
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SDL_DYNAPI_PROC(SDL_Window*,SDL_CreateWindowWithProperties,(SDL_PropertiesID a),(a),return)
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SDL_DYNAPI_PROC(SDL_bool,SDL_CursorVisible,(void),(),return)
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SDL_DYNAPI_PROC(void,SDL_DelEventWatch,(SDL_EventFilter a, void *b),(a,b),)
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SDL_DYNAPI_PROC(void,SDL_DelHintCallback,(const char *a, SDL_HintCallback b, void *c),(a,b,c),)
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