Displays are now referenced by instance ID instead of index
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@@ -901,7 +901,7 @@ JNIEXPORT void JNICALL SDL_JAVA_INTERFACE(onNativeOrientationChanged)(
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displayOrientation = (SDL_DisplayOrientation)orientation;
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if (Android_Window) {
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SDL_VideoDisplay *display = SDL_GetDisplay(0);
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SDL_VideoDisplay *display = SDL_GetVideoDisplay(SDL_GetPrimaryDisplay());
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SDL_SendDisplayEvent(display, SDL_EVENT_DISPLAY_ORIENTATION, orientation);
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}
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@@ -1034,7 +1034,7 @@ JNIEXPORT void JNICALL SDL_JAVA_INTERFACE(onNativeSurfaceCreated)(JNIEnv *env, j
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SDL_LockMutex(Android_ActivityMutex);
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if (Android_Window) {
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SDL_WindowData *data = (SDL_WindowData *)Android_Window->driverdata;
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SDL_WindowData *data = Android_Window->driverdata;
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data->native_window = Android_JNI_GetNativeWindow();
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if (data->native_window == NULL) {
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@@ -1053,7 +1053,7 @@ JNIEXPORT void JNICALL SDL_JAVA_INTERFACE(onNativeSurfaceChanged)(JNIEnv *env, j
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#if SDL_VIDEO_OPENGL_EGL
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if (Android_Window) {
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SDL_VideoDevice *_this = SDL_GetVideoDevice();
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SDL_WindowData *data = (SDL_WindowData *)Android_Window->driverdata;
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SDL_WindowData *data = Android_Window->driverdata;
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/* If the surface has been previously destroyed by onNativeSurfaceDestroyed, recreate it here */
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if (data->egl_surface == EGL_NO_SURFACE) {
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@@ -1078,7 +1078,7 @@ retry:
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if (Android_Window) {
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SDL_VideoDevice *_this = SDL_GetVideoDevice();
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SDL_WindowData *data = (SDL_WindowData *)Android_Window->driverdata;
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SDL_WindowData *data = Android_Window->driverdata;
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/* Wait for Main thread being paused and context un-activated to release 'egl_surface' */
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if (!data->backup_done) {
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@@ -432,16 +432,15 @@ void SDL_SetWindowsMessageHook(SDL_WindowsMessageHook callback, void *userdata)
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#endif /* __WIN32__ || __GDK__ */
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#if defined(__WIN32__) || defined(__WINGDK__)
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int SDL_Direct3D9GetAdapterIndex(int displayIndex)
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int SDL_Direct3D9GetAdapterIndex(SDL_DisplayID displayID)
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{
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(void)displayIndex;
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(void)displayID;
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return 0; /* D3DADAPTER_DEFAULT */
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}
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SDL_bool
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SDL_DXGIGetOutputInfo(int displayIndex, int *adapterIndex, int *outputIndex)
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SDL_bool SDL_DXGIGetOutputInfo(SDL_DisplayID displayID, int *adapterIndex, int *outputIndex)
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{
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(void)displayIndex;
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(void)displayID;
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if (adapterIndex) {
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*adapterIndex = -1;
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}
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@@ -114,7 +114,7 @@ static void WINRT_ProcessWindowSizeChange() // TODO: Pass an SDL_Window-identify
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if (coreWindow) {
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if (WINRT_GlobalSDLWindow) {
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SDL_Window *window = WINRT_GlobalSDLWindow;
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SDL_WindowData *data = (SDL_WindowData *)window->driverdata;
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SDL_WindowData *data = window->driverdata;
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int x = (int)SDL_lroundf(data->coreWindow->Bounds.Left);
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int y = (int)SDL_lroundf(data->coreWindow->Bounds.Top);
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@@ -234,7 +234,7 @@ void SDL_WinRTApp::OnOrientationChanged(Object ^ sender)
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// TODO, WinRT: do more extensive research into why orientation changes on Win 8.x don't need D3D changes, or if they might, in some cases
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SDL_Window *window = WINRT_GlobalSDLWindow;
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if (window) {
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SDL_WindowData *data = (SDL_WindowData *)window->driverdata;
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SDL_WindowData *data = window->driverdata;
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int w = (int)SDL_floorf(data->coreWindow->Bounds.Width);
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int h = (int)SDL_floorf(data->coreWindow->Bounds.Height);
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SDL_SendWindowEvent(WINRT_GlobalSDLWindow, SDL_EVENT_WINDOW_RESIZED, w, h);
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