docs: Added some notes about iOS and the main callbacks.
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@@ -117,6 +117,9 @@ e.g.
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Note that if you are using main callbacks instead of a standard C main() function, your SDL_AppEvent() callback will run as these events arrive and you do not need to use SDL_SetEventFilter.
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Notes -- Accelerometer as Joystick
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Notes -- Accelerometer as Joystick
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==============================================================================
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==============================================================================
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@@ -255,6 +258,9 @@ e.g.
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Note that if you are using main callbacks instead of a standard C main() function, your SDL_AppIterate() callback is already doing this and you don't need to use SDL_iOSSetAnimationCallback.
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Deploying to older versions of iOS
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Deploying to older versions of iOS
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==============================================================================
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==============================================================================
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@@ -179,7 +179,15 @@ extern DECLSPEC int SDLCALL SDL_LinuxSetThreadPriorityAndPolicy(Sint64 threadID,
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* This function is only available on Apple iOS.
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* This function is only available on Apple iOS.
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*
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*
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* For more information see:
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* For more information see:
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* https://github.com/libsdl-org/SDL/blob/main/docs/README-ios.md
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*
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* https://wiki.libsdl.org/SDL3/README/ios
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*
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* Note that if you use the "main callbacks" instead of a standard C `main`
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* function, you don't have to use this API, as SDL will manage this for you.
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*
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* Details on main callbacks are here:
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*
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* https://wiki.libsdl.org/SDL3/README/main-functions
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*
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*
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* \param window the window for which the animation callback should be set
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* \param window the window for which the animation callback should be set
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* \param interval the number of frames after which **callback** will be
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* \param interval the number of frames after which **callback** will be
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