GDK: Remove old shader sources, unify shader compilation .bats
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@@ -171,7 +171,7 @@
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<IgnoreAllDefaultLibraries>true</IgnoreAllDefaultLibraries>
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</Link>
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<PreBuildEvent>
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<Command>$(SolutionDir)\shaders\buildshaders.bat $(SolutionDir)</Command>
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<Command>$(SolutionDir)..\src\render\direct3d12\compile_shaders_xbox.bat $(SolutionDir)</Command>
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</PreBuildEvent>
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<PreBuildEvent>
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<Message>Building shader blobs (Xbox Series)</Message>
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@@ -205,7 +205,7 @@
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<IgnoreAllDefaultLibraries>true</IgnoreAllDefaultLibraries>
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</Link>
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<PreBuildEvent>
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<Command>$(SolutionDir)\shaders\buildshaders.bat $(SolutionDir) one</Command>
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<Command>$(SolutionDir)..\src\render\direct3d12\compile_shaders_xbox.bat $(SolutionDir) one</Command>
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</PreBuildEvent>
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<PreBuildEvent>
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<Message>Building shader blobs (Xbox One)</Message>
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@@ -271,7 +271,7 @@
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<IgnoreAllDefaultLibraries>true</IgnoreAllDefaultLibraries>
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</Link>
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<PreBuildEvent>
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<Command>$(SolutionDir)\shaders\buildshaders.bat $(SolutionDir)</Command>
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<Command>$(SolutionDir)..\src\render\direct3d12\compile_shaders_xbox.bat $(SolutionDir)</Command>
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</PreBuildEvent>
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<PreBuildEvent>
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<Message>Building shader blobs (Xbox Series)</Message>
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@@ -306,7 +306,7 @@
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<IgnoreAllDefaultLibraries>true</IgnoreAllDefaultLibraries>
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</Link>
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<PreBuildEvent>
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<Command>$(SolutionDir)\shaders\buildshaders.bat $(SolutionDir) one</Command>
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<Command>$(SolutionDir)..\src\render\direct3d12\compile_shaders_xbox.bat $(SolutionDir) one</Command>
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</PreBuildEvent>
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<PreBuildEvent>
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<Message>Building shader blobs (Xbox One)</Message>
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