examples/renderer/19-affine-textures: Flip coords so SDL logo is right-side up.
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@@ -97,9 +97,9 @@ SDL_AppResult SDL_AppIterate(void *appstate)
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float corners[16];
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float corners[16];
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for (int i = 0; i < 8; i++) {
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for (int i = 0; i < 8; i++) {
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const float x = (i & 1) ? 0.5f : -0.5f;
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const float x = (i & 1) ? -0.5f : 0.5f;
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const float y = (i & 2) ? 0.5f : -0.5f;
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const float y = (i & 2) ? -0.5f : 0.5f;
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const float z = (i & 4) ? 0.5f : -0.5f;
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const float z = (i & 4) ? -0.5f : 0.5f;
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corners[0 + 2*i] = mat[0]*x + mat[1]*y + mat[2]*z;
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corners[0 + 2*i] = mat[0]*x + mat[1]*y + mat[2]*z;
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corners[1 + 2*i] = mat[3]*x + mat[4]*y + mat[5]*z;
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corners[1 + 2*i] = mat[3]*x + mat[4]*y + mat[5]*z;
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}
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}
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