Always provide an implementation for all SDL3 symbols
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committed by
Anonymous Maarten
parent
3a36433a3c
commit
25ce87979d
@@ -484,6 +484,8 @@
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<ClCompile Include="..\..\src\audio\SDL_wave.c" />
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<ClCompile Include="..\..\src\audio\wasapi\SDL_wasapi.c" />
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<ClCompile Include="..\..\src\audio\wasapi\SDL_wasapi_win32.c" />
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<ClCompile Include="..\..\src\core\SDL_core_unsupported.c" />
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<ClCompile Include="..\..\src\core\SDL_runapp.c" />
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<ClCompile Include="..\..\src\core\windows\SDL_hid.c" />
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<ClCompile Include="..\..\src\core\windows\SDL_immdevice.c" />
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<ClCompile Include="..\..\src\core\windows\SDL_windows.c" />
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@@ -578,6 +580,7 @@
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<ClCompile Include="..\..\src\render\opengles2\SDL_shaders_gles2.c" />
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<ClCompile Include="..\..\src\render\SDL_d3dmath.c" />
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<ClCompile Include="..\..\src\render\SDL_render.c" />
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<ClCompile Include="..\..\src\render\SDL_render_unsupported.c" />
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<ClCompile Include="..\..\src\render\SDL_yuv_sw.c" />
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<ClCompile Include="..\..\src\render\software\SDL_blendfillrect.c" />
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<ClCompile Include="..\..\src\render\software\SDL_blendline.c" />
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@@ -642,6 +645,7 @@
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<ClCompile Include="..\..\src\video\SDL_stretch.c" />
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<ClCompile Include="..\..\src\video\SDL_surface.c" />
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<ClCompile Include="..\..\src\video\SDL_video.c" />
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<ClCompile Include="..\..\src\video\SDL_video_unsupported.c" />
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<ClCompile Include="..\..\src\video\SDL_vulkan_utils.c" />
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<ClCompile Include="..\..\src\video\SDL_yuv.c" />
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<ClCompile Include="..\..\src\video\windows\SDL_windowsclipboard.c" />
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