Added stub Steam Controller sources to Android and iOS command line builds
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@@ -816,7 +816,7 @@ if(ANDROID)
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endif()
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if(SDL_JOYSTICK)
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set(SDL_JOYSTICK_ANDROID 1)
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file(GLOB ANDROID_JOYSTICK_SOURCES ${SDL2_SOURCE_DIR}/src/joystick/android/*.c)
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file(GLOB ANDROID_JOYSTICK_SOURCES ${SDL2_SOURCE_DIR}/src/joystick/android/*.c ${SDL2_SOURCE_DIR}/src/joystick/steam/*.c)
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set(SOURCE_FILES ${SOURCE_FILES} ${ANDROID_JOYSTICK_SOURCES})
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set(HAVE_SDL_JOYSTICK TRUE)
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endif()
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@@ -1055,7 +1055,7 @@ elseif(UNIX AND NOT APPLE AND NOT ANDROID)
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CheckUSBHID() # seems to be BSD specific - limit the test to BSD only?
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if(LINUX AND NOT ANDROID)
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set(SDL_JOYSTICK_LINUX 1)
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file(GLOB JOYSTICK_SOURCES ${SDL2_SOURCE_DIR}/src/joystick/linux/*.c)
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file(GLOB JOYSTICK_SOURCES ${SDL2_SOURCE_DIR}/src/joystick/linux/*.c ${SDL2_SOURCE_DIR}/src/joystick/steam/*.c)
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set(SOURCE_FILES ${SOURCE_FILES} ${JOYSTICK_SOURCES})
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set(HAVE_SDL_JOYSTICK TRUE)
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endif()
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@@ -1382,7 +1382,7 @@ elseif(APPLE)
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if(SDL_JOYSTICK)
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set(SDL_JOYSTICK_IOKIT 1)
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if (IOS)
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file(GLOB JOYSTICK_SOURCES ${SDL2_SOURCE_DIR}/src/joystick/iphoneos/*.m)
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file(GLOB JOYSTICK_SOURCES ${SDL2_SOURCE_DIR}/src/joystick/iphoneos/*.m ${SDL2_SOURCE_DIR}/src/joystick/steam/*.c)
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else()
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file(GLOB JOYSTICK_SOURCES ${SDL2_SOURCE_DIR}/src/joystick/darwin/*.c)
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endif()
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