Fixed signatures for internal haptics functions
This commit is contained in:
@@ -223,9 +223,7 @@ SDL_bool SDL_IsJoystickHaptic(SDL_Joystick *joystick)
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/* Must be a valid joystick */
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/* Must be a valid joystick */
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if (SDL_IsJoystickValid(joystick) &&
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if (SDL_IsJoystickValid(joystick) &&
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!SDL_IsGamepad(SDL_GetJoystickInstanceID(joystick))) {
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!SDL_IsGamepad(SDL_GetJoystickInstanceID(joystick))) {
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if (SDL_SYS_JoystickIsHaptic(joystick) > 0) {
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result = SDL_SYS_JoystickIsHaptic(joystick);
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result = SDL_TRUE;
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}
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}
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}
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}
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}
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SDL_UnlockJoysticks();
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SDL_UnlockJoysticks();
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@@ -92,11 +92,8 @@ int SDL_SYS_HapticMouse(void);
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/*
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/*
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* Checks to see if the joystick has haptic capabilities.
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* Checks to see if the joystick has haptic capabilities.
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*
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* Returns >0 if haptic capabilities are detected, 0 if haptic
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* capabilities aren't detected and -1 on error.
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*/
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*/
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extern int SDL_SYS_JoystickIsHaptic(SDL_Joystick *joystick);
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extern SDL_bool SDL_SYS_JoystickIsHaptic(SDL_Joystick *joystick);
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/*
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/*
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* Opens the haptic device for usage using the same device as
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* Opens the haptic device for usage using the same device as
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@@ -109,9 +106,9 @@ extern int SDL_SYS_HapticOpenFromJoystick(SDL_Haptic *haptic,
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/*
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/*
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* Checks to see if haptic device and joystick device are the same.
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* Checks to see if haptic device and joystick device are the same.
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*
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*
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* Returns 1 if they are the same, 0 if they aren't.
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* Returns SDL_TRUE if they are the same, SDL_FALSE if they aren't.
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*/
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*/
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extern int SDL_SYS_JoystickSameHaptic(SDL_Haptic *haptic,
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extern SDL_bool SDL_SYS_JoystickSameHaptic(SDL_Haptic *haptic,
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SDL_Joystick *joystick);
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SDL_Joystick *joystick);
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/*
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/*
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@@ -138,9 +138,9 @@ int SDL_SYS_HapticMouse(void)
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return -1;
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return -1;
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}
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}
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int SDL_SYS_JoystickIsHaptic(SDL_Joystick *joystick)
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SDL_bool SDL_SYS_JoystickIsHaptic(SDL_Joystick *joystick)
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{
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{
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return 0;
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return SDL_FALSE;
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}
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}
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int SDL_SYS_HapticOpenFromJoystick(SDL_Haptic *haptic, SDL_Joystick *joystick)
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int SDL_SYS_HapticOpenFromJoystick(SDL_Haptic *haptic, SDL_Joystick *joystick)
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@@ -148,9 +148,9 @@ int SDL_SYS_HapticOpenFromJoystick(SDL_Haptic *haptic, SDL_Joystick *joystick)
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return SDL_Unsupported();
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return SDL_Unsupported();
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}
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}
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int SDL_SYS_JoystickSameHaptic(SDL_Haptic *haptic, SDL_Joystick *joystick)
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SDL_bool SDL_SYS_JoystickSameHaptic(SDL_Haptic *haptic, SDL_Joystick *joystick)
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{
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{
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return 0;
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return SDL_FALSE;
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}
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}
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void SDL_SYS_HapticClose(SDL_Haptic *haptic)
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void SDL_SYS_HapticClose(SDL_Haptic *haptic)
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@@ -587,7 +587,7 @@ int SDL_SYS_HapticMouse(void)
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/*
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/*
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* Checks to see if a joystick has haptic features.
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* Checks to see if a joystick has haptic features.
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*/
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*/
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int SDL_SYS_JoystickIsHaptic(SDL_Joystick *joystick)
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SDL_bool SDL_SYS_JoystickIsHaptic(SDL_Joystick *joystick)
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{
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{
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#ifdef SDL_JOYSTICK_IOKIT
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#ifdef SDL_JOYSTICK_IOKIT
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if (joystick->driver != &SDL_DARWIN_JoystickDriver) {
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if (joystick->driver != &SDL_DARWIN_JoystickDriver) {
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@@ -603,18 +603,18 @@ int SDL_SYS_JoystickIsHaptic(SDL_Joystick *joystick)
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/*
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/*
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* Checks to see if the haptic device and joystick are in reality the same.
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* Checks to see if the haptic device and joystick are in reality the same.
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*/
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*/
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int SDL_SYS_JoystickSameHaptic(SDL_Haptic *haptic, SDL_Joystick *joystick)
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SDL_bool SDL_SYS_JoystickSameHaptic(SDL_Haptic *haptic, SDL_Joystick *joystick)
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{
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{
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#ifdef SDL_JOYSTICK_IOKIT
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#ifdef SDL_JOYSTICK_IOKIT
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if (joystick->driver != &SDL_DARWIN_JoystickDriver) {
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if (joystick->driver != &SDL_DARWIN_JoystickDriver) {
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return 0;
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return SDL_FALSE;
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}
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}
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if (IOObjectIsEqualTo((io_object_t)((size_t)haptic->hwdata->device),
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if (IOObjectIsEqualTo((io_object_t)((size_t)haptic->hwdata->device),
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joystick->hwdata->ffservice)) {
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joystick->hwdata->ffservice)) {
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return 1;
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return SDL_TRUE;
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}
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}
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#endif
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#endif
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return 0;
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return SDL_FALSE;
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}
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}
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/*
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/*
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@@ -61,9 +61,9 @@ int SDL_SYS_HapticMouse(void)
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return -1;
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return -1;
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}
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}
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int SDL_SYS_JoystickIsHaptic(SDL_Joystick *joystick)
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SDL_bool SDL_SYS_JoystickIsHaptic(SDL_Joystick *joystick)
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{
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{
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return 0;
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return SDL_FALSE;
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}
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}
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int SDL_SYS_HapticOpenFromJoystick(SDL_Haptic *haptic, SDL_Joystick *joystick)
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int SDL_SYS_HapticOpenFromJoystick(SDL_Haptic *haptic, SDL_Joystick *joystick)
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@@ -71,9 +71,9 @@ int SDL_SYS_HapticOpenFromJoystick(SDL_Haptic *haptic, SDL_Joystick *joystick)
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return SDL_SYS_LogicError();
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return SDL_SYS_LogicError();
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}
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}
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int SDL_SYS_JoystickSameHaptic(SDL_Haptic *haptic, SDL_Joystick *joystick)
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SDL_bool SDL_SYS_JoystickSameHaptic(SDL_Haptic *haptic, SDL_Joystick *joystick)
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{
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{
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return 0;
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return SDL_FALSE;
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}
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}
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void SDL_SYS_HapticClose(SDL_Haptic *haptic)
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void SDL_SYS_HapticClose(SDL_Haptic *haptic)
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@@ -503,7 +503,7 @@ int SDL_SYS_HapticMouse(void)
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/*
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/*
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* Checks to see if a joystick has haptic features.
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* Checks to see if a joystick has haptic features.
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*/
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*/
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int SDL_SYS_JoystickIsHaptic(SDL_Joystick *joystick)
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SDL_bool SDL_SYS_JoystickIsHaptic(SDL_Joystick *joystick)
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{
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{
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#ifdef SDL_JOYSTICK_LINUX
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#ifdef SDL_JOYSTICK_LINUX
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SDL_AssertJoysticksLocked();
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SDL_AssertJoysticksLocked();
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@@ -521,21 +521,21 @@ int SDL_SYS_JoystickIsHaptic(SDL_Joystick *joystick)
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/*
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/*
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* Checks to see if the haptic device and joystick are in reality the same.
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* Checks to see if the haptic device and joystick are in reality the same.
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*/
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*/
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int SDL_SYS_JoystickSameHaptic(SDL_Haptic *haptic, SDL_Joystick *joystick)
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SDL_bool SDL_SYS_JoystickSameHaptic(SDL_Haptic *haptic, SDL_Joystick *joystick)
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{
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{
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#ifdef SDL_JOYSTICK_LINUX
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#ifdef SDL_JOYSTICK_LINUX
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SDL_AssertJoysticksLocked();
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SDL_AssertJoysticksLocked();
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if (joystick->driver != &SDL_LINUX_JoystickDriver) {
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if (joystick->driver != &SDL_LINUX_JoystickDriver) {
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return 0;
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return SDL_FALSE;
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}
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}
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/* We are assuming Linux is using evdev which should trump the old
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/* We are assuming Linux is using evdev which should trump the old
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* joystick methods. */
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* joystick methods. */
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if (SDL_strcmp(joystick->hwdata->fname, haptic->hwdata->fname) == 0) {
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if (SDL_strcmp(joystick->hwdata->fname, haptic->hwdata->fname) == 0) {
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return 1;
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return SDL_TRUE;
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}
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}
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#endif
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#endif
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return 0;
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return SDL_FALSE;
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}
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}
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/*
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/*
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@@ -180,24 +180,24 @@ int SDL_SYS_HapticMouse(void)
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/*
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/*
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* Checks to see if a joystick has haptic features.
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* Checks to see if a joystick has haptic features.
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*/
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*/
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int SDL_SYS_JoystickIsHaptic(SDL_Joystick *joystick)
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SDL_bool SDL_SYS_JoystickIsHaptic(SDL_Joystick *joystick)
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{
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{
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if (joystick->driver != &SDL_WINDOWS_JoystickDriver) {
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if (joystick->driver != &SDL_WINDOWS_JoystickDriver) {
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return 0;
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return SDL_FALSE;
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}
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}
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if (joystick->hwdata->Capabilities.dwFlags & DIDC_FORCEFEEDBACK) {
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if (joystick->hwdata->Capabilities.dwFlags & DIDC_FORCEFEEDBACK) {
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return 1;
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return SDL_TRUE;
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}
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}
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return 0;
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return SDL_FALSE;
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}
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}
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/*
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/*
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* Checks to see if the haptic device and joystick are in reality the same.
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* Checks to see if the haptic device and joystick are in reality the same.
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*/
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*/
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int SDL_SYS_JoystickSameHaptic(SDL_Haptic *haptic, SDL_Joystick *joystick)
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SDL_bool SDL_SYS_JoystickSameHaptic(SDL_Haptic *haptic, SDL_Joystick *joystick)
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{
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{
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if (joystick->driver != &SDL_WINDOWS_JoystickDriver) {
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if (joystick->driver != &SDL_WINDOWS_JoystickDriver) {
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return 0;
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return SDL_FALSE;
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}
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}
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return SDL_DINPUT_JoystickSameHaptic(haptic, joystick);
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return SDL_DINPUT_JoystickSameHaptic(haptic, joystick);
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}
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}
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