Sync SDL3 wiki -> header
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@@ -216,7 +216,8 @@ extern DECLSPEC void SDLCALL SDL_DestroySurface(SDL_Surface *surface);
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* to 203 for HDR10 surfaces and 1.0 for floating point surfaces.
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* to 203 for HDR10 surfaces and 1.0 for floating point surfaces.
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* - `SDL_PROP_SURFACE_HDR_HEADROOM_FLOAT`: for HDR10 and floating point
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* - `SDL_PROP_SURFACE_HDR_HEADROOM_FLOAT`: for HDR10 and floating point
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* surfaces, this defines the maximum dynamic range used by the content, in
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* surfaces, this defines the maximum dynamic range used by the content, in
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* terms of the SDR white point. This defaults to 0.0, which disables tone mapping.
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* terms of the SDR white point. This defaults to 0.0, which disables tone
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* mapping.
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* - `SDL_PROP_SURFACE_TONEMAP_OPERATOR_STRING`: the tone mapping operator
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* - `SDL_PROP_SURFACE_TONEMAP_OPERATOR_STRING`: the tone mapping operator
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* used when compressing from a surface with high dynamic range to another
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* used when compressing from a surface with high dynamic range to another
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* with lower dynamic range. Currently this supports "chrome", which uses
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* with lower dynamic range. Currently this supports "chrome", which uses
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