GDK: Windows shape is desktop-only
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@@ -20,7 +20,7 @@
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*/
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*/
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#include "SDL_internal.h"
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#include "SDL_internal.h"
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#ifdef SDL_VIDEO_DRIVER_WINDOWS
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#if defined(SDL_VIDEO_DRIVER_WINDOWS) && !defined(SDL_PLATFORM_XBOXONE) && !defined(SDL_PLATFORM_XBOXSERIES)
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#include "SDL_windowsvideo.h"
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#include "SDL_windowsvideo.h"
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#include "SDL_windowsshape.h"
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#include "SDL_windowsshape.h"
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@@ -121,4 +121,4 @@ int WIN_UpdateWindowShape(SDL_VideoDevice *_this, SDL_Window *window, SDL_Surfac
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return 0;
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return 0;
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}
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}
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#endif /* SDL_VIDEO_DRIVER_WINDOWS */
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#endif /* defined(SDL_VIDEO_DRIVER_WINDOWS) && !defined(SDL_PLATFORM_XBOXONE) && !defined(SDL_PLATFORM_XBOXSERIES) */
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@@ -209,8 +209,8 @@ static SDL_VideoDevice *WIN_CreateDevice(void)
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device->FlashWindow = WIN_FlashWindow;
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device->FlashWindow = WIN_FlashWindow;
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device->ShowWindowSystemMenu = WIN_ShowWindowSystemMenu;
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device->ShowWindowSystemMenu = WIN_ShowWindowSystemMenu;
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device->SetWindowFocusable = WIN_SetWindowFocusable;
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device->SetWindowFocusable = WIN_SetWindowFocusable;
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#endif
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device->UpdateWindowShape = WIN_UpdateWindowShape;
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device->UpdateWindowShape = WIN_UpdateWindowShape;
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#endif
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#ifdef SDL_VIDEO_OPENGL_WGL
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#ifdef SDL_VIDEO_OPENGL_WGL
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device->GL_LoadLibrary = WIN_GL_LoadLibrary;
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device->GL_LoadLibrary = WIN_GL_LoadLibrary;
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@@ -42,9 +42,9 @@
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#include "SDL_windowsclipboard.h"
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#include "SDL_windowsclipboard.h"
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#include "SDL_windowsevents.h"
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#include "SDL_windowsevents.h"
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#include "SDL_windowsopengl.h"
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#include "SDL_windowsopengl.h"
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#include "SDL_windowsshape.h"
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#if !defined(SDL_PLATFORM_XBOXONE) && !defined(SDL_PLATFORM_XBOXSERIES)
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#if !defined(SDL_PLATFORM_XBOXONE) && !defined(SDL_PLATFORM_XBOXSERIES)
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#include "SDL_windowsshape.h"
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#include "SDL_windowskeyboard.h"
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#include "SDL_windowskeyboard.h"
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#include "SDL_windowsmodes.h"
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#include "SDL_windowsmodes.h"
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#include "SDL_windowsmouse.h"
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#include "SDL_windowsmouse.h"
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