SDL now represents gamepad buttons as positional elements with a separate label
This gives applications and binding systems a clearer view of what the hardware is so they can make intelligent decisions about how to present things to the user. Gamepad mappings continue to use abxy for the face buttons for simplicity and compatibility with earlier versions of SDL, however the "SDL_GAMECONTROLLER_USE_BUTTON_LABELS" hint no longer has any effect. Fixes https://github.com/libsdl-org/SDL/issues/6117
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@@ -357,10 +357,10 @@ static void HIDAPI_DriverPS3_HandleMiniStatePacket(SDL_Joystick *joystick, SDL_D
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SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_RIGHT, dpad_right);
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SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_LEFT, dpad_left);
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SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_Y, (data[4] & 0x10) ? SDL_PRESSED : SDL_RELEASED);
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SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_B, (data[4] & 0x20) ? SDL_PRESSED : SDL_RELEASED);
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SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_A, (data[4] & 0x40) ? SDL_PRESSED : SDL_RELEASED);
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SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_X, (data[4] & 0x80) ? SDL_PRESSED : SDL_RELEASED);
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SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_NORTH, (data[4] & 0x10) ? SDL_PRESSED : SDL_RELEASED);
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SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_EAST, (data[4] & 0x20) ? SDL_PRESSED : SDL_RELEASED);
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SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SOUTH, (data[4] & 0x40) ? SDL_PRESSED : SDL_RELEASED);
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SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_WEST, (data[4] & 0x80) ? SDL_PRESSED : SDL_RELEASED);
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}
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if (ctx->last_state[5] != data[5]) {
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@@ -405,10 +405,10 @@ static void HIDAPI_DriverPS3_HandleStatePacket(SDL_Joystick *joystick, SDL_Drive
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if (ctx->last_state[3] != data[3]) {
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SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_SHOULDER, (data[3] & 0x04) ? SDL_PRESSED : SDL_RELEASED);
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SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER, (data[3] & 0x08) ? SDL_PRESSED : SDL_RELEASED);
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SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_Y, (data[3] & 0x10) ? SDL_PRESSED : SDL_RELEASED);
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SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_B, (data[3] & 0x20) ? SDL_PRESSED : SDL_RELEASED);
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SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_A, (data[3] & 0x40) ? SDL_PRESSED : SDL_RELEASED);
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SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_X, (data[3] & 0x80) ? SDL_PRESSED : SDL_RELEASED);
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SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_NORTH, (data[3] & 0x10) ? SDL_PRESSED : SDL_RELEASED);
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SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_EAST, (data[3] & 0x20) ? SDL_PRESSED : SDL_RELEASED);
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SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SOUTH, (data[3] & 0x40) ? SDL_PRESSED : SDL_RELEASED);
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SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_WEST, (data[3] & 0x80) ? SDL_PRESSED : SDL_RELEASED);
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}
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if (ctx->last_state[4] != data[4]) {
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@@ -431,10 +431,10 @@ static void HIDAPI_DriverPS3_HandleStatePacket(SDL_Joystick *joystick, SDL_Drive
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/* Buttons are mapped as axes in the order they appear in the button enumeration */
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{
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static int button_axis_offsets[] = {
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24, /* SDL_GAMEPAD_BUTTON_A */
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23, /* SDL_GAMEPAD_BUTTON_B */
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25, /* SDL_GAMEPAD_BUTTON_X */
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22, /* SDL_GAMEPAD_BUTTON_Y */
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24, /* SDL_GAMEPAD_BUTTON_SOUTH */
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23, /* SDL_GAMEPAD_BUTTON_EAST */
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25, /* SDL_GAMEPAD_BUTTON_WEST */
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22, /* SDL_GAMEPAD_BUTTON_NORTH */
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0, /* SDL_GAMEPAD_BUTTON_BACK */
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0, /* SDL_GAMEPAD_BUTTON_GUIDE */
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0, /* SDL_GAMEPAD_BUTTON_START */
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@@ -684,10 +684,10 @@ static void HIDAPI_DriverPS3ThirdParty_HandleStatePacket18(SDL_Joystick *joystic
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Uint64 timestamp = SDL_GetTicksNS();
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if (ctx->last_state[0] != data[0]) {
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SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_X, (data[0] & 0x01) ? SDL_PRESSED : SDL_RELEASED);
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SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_A, (data[0] & 0x02) ? SDL_PRESSED : SDL_RELEASED);
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SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_B, (data[0] & 0x04) ? SDL_PRESSED : SDL_RELEASED);
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SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_Y, (data[0] & 0x08) ? SDL_PRESSED : SDL_RELEASED);
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SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_WEST, (data[0] & 0x01) ? SDL_PRESSED : SDL_RELEASED);
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SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SOUTH, (data[0] & 0x02) ? SDL_PRESSED : SDL_RELEASED);
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SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_EAST, (data[0] & 0x04) ? SDL_PRESSED : SDL_RELEASED);
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SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_NORTH, (data[0] & 0x08) ? SDL_PRESSED : SDL_RELEASED);
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SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_SHOULDER, (data[0] & 0x10) ? SDL_PRESSED : SDL_RELEASED);
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SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER, (data[0] & 0x20) ? SDL_PRESSED : SDL_RELEASED);
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}
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@@ -757,10 +757,10 @@ static void HIDAPI_DriverPS3ThirdParty_HandleStatePacket18(SDL_Joystick *joystic
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/* Buttons are mapped as axes in the order they appear in the button enumeration */
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{
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static int button_axis_offsets[] = {
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12, /* SDL_GAMEPAD_BUTTON_A */
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11, /* SDL_GAMEPAD_BUTTON_B */
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13, /* SDL_GAMEPAD_BUTTON_X */
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10, /* SDL_GAMEPAD_BUTTON_Y */
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12, /* SDL_GAMEPAD_BUTTON_SOUTH */
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11, /* SDL_GAMEPAD_BUTTON_EAST */
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13, /* SDL_GAMEPAD_BUTTON_WEST */
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10, /* SDL_GAMEPAD_BUTTON_NORTH */
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0, /* SDL_GAMEPAD_BUTTON_BACK */
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0, /* SDL_GAMEPAD_BUTTON_GUIDE */
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0, /* SDL_GAMEPAD_BUTTON_START */
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@@ -797,10 +797,10 @@ static void HIDAPI_DriverPS3ThirdParty_HandleStatePacket19(SDL_Joystick *joystic
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Uint64 timestamp = SDL_GetTicksNS();
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if (ctx->last_state[0] != data[0]) {
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SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_X, (data[0] & 0x01) ? SDL_PRESSED : SDL_RELEASED);
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SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_A, (data[0] & 0x02) ? SDL_PRESSED : SDL_RELEASED);
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SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_B, (data[0] & 0x04) ? SDL_PRESSED : SDL_RELEASED);
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SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_Y, (data[0] & 0x08) ? SDL_PRESSED : SDL_RELEASED);
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SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_WEST, (data[0] & 0x01) ? SDL_PRESSED : SDL_RELEASED);
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SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SOUTH, (data[0] & 0x02) ? SDL_PRESSED : SDL_RELEASED);
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SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_EAST, (data[0] & 0x04) ? SDL_PRESSED : SDL_RELEASED);
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SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_NORTH, (data[0] & 0x08) ? SDL_PRESSED : SDL_RELEASED);
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SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_SHOULDER, (data[0] & 0x10) ? SDL_PRESSED : SDL_RELEASED);
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SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER, (data[0] & 0x20) ? SDL_PRESSED : SDL_RELEASED);
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}
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@@ -881,10 +881,10 @@ static void HIDAPI_DriverPS3ThirdParty_HandleStatePacket19(SDL_Joystick *joystic
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/* Buttons are mapped as axes in the order they appear in the button enumeration */
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{
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static int button_axis_offsets[] = {
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13, /* SDL_GAMEPAD_BUTTON_A */
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12, /* SDL_GAMEPAD_BUTTON_B */
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14, /* SDL_GAMEPAD_BUTTON_X */
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11, /* SDL_GAMEPAD_BUTTON_Y */
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13, /* SDL_GAMEPAD_BUTTON_SOUTH */
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12, /* SDL_GAMEPAD_BUTTON_EAST */
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14, /* SDL_GAMEPAD_BUTTON_WEST */
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11, /* SDL_GAMEPAD_BUTTON_NORTH */
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0, /* SDL_GAMEPAD_BUTTON_BACK */
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0, /* SDL_GAMEPAD_BUTTON_GUIDE */
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0, /* SDL_GAMEPAD_BUTTON_START */
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