First pass at changing SDL 2.0 to SDL 3.0
This commit is contained in:
@@ -2,9 +2,9 @@ Microsoft Visual Studio Solution File, Format Version 11.00
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# Visual Studio 2010
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Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "tests", "tests", "{D69D5741-611F-4E14-8541-1FEE94F50B5A}"
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL2", "SDL\SDL.vcxproj", "{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}"
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL3", "SDL\SDL.vcxproj", "{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}"
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL2main", "SDLmain\SDLmain.vcxproj", "{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}"
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL3main", "SDLmain\SDLmain.vcxproj", "{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}"
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "checkkeys", "tests\checkkeys\checkkeys.vcxproj", "{26828762-C95D-4637-9CB1-7F0979523813}"
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EndProject
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@@ -40,7 +40,7 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testshape", "tests\testshap
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testsprite2", "tests\testsprite2\testsprite2.vcxproj", "{40FB7794-D3C3-4CFE-BCF4-A80C96635682}"
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL2test", "SDLtest\SDLtest.vcxproj", "{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}"
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL3test", "SDLtest\SDLtest.vcxproj", "{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}"
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testgamecontroller", "tests\testgamecontroller\testgamecontroller.vcxproj", "{55812185-D13C-4022-9C81-32E0F4A08305}"
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EndProject
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@@ -19,7 +19,7 @@
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</ProjectConfiguration>
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</ItemGroup>
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<PropertyGroup Label="Globals">
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<ProjectName>SDL2</ProjectName>
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<ProjectName>SDL3</ProjectName>
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<ProjectGuid>{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}</ProjectGuid>
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<RootNamespace>SDL</RootNamespace>
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<VisualStudioVersion Condition="'$(VisualStudioVersion)' == ''">10.0</VisualStudioVersion>
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@@ -19,7 +19,7 @@
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</ProjectConfiguration>
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</ItemGroup>
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<PropertyGroup Label="Globals">
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<ProjectName>SDL2main</ProjectName>
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<ProjectName>SDL3main</ProjectName>
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<ProjectGuid>{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}</ProjectGuid>
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<RootNamespace>SDLmain</RootNamespace>
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<VisualStudioVersion Condition="'$(VisualStudioVersion)' == ''">10.0</VisualStudioVersion>
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@@ -19,7 +19,7 @@
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</ProjectConfiguration>
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</ItemGroup>
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<PropertyGroup Label="Globals">
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<ProjectName>SDL2test</ProjectName>
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<ProjectName>SDL3test</ProjectName>
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<ProjectGuid>{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}</ProjectGuid>
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<RootNamespace>SDLtest</RootNamespace>
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<VisualStudioVersion Condition="'$(VisualStudioVersion)' == ''">10.0</VisualStudioVersion>
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@@ -1,111 +0,0 @@
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# SDL2 CMake configuration file:
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# This file is meant to be placed in a cmake subfolder of SDL2-devel-2.x.y-VC
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cmake_minimum_required(VERSION 3.0)
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include(FeatureSummary)
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set_package_properties(SDL2 PROPERTIES
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URL "https://www.libsdl.org/"
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DESCRIPTION "low level access to audio, keyboard, mouse, joystick, and graphics hardware"
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)
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# Copied from `configure_package_config_file`
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macro(set_and_check _var _file)
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set(${_var} "${_file}")
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if(NOT EXISTS "${_file}")
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message(FATAL_ERROR "File or directory ${_file} referenced by variable ${_var} does not exist !")
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endif()
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endmacro()
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# Copied from `configure_package_config_file`
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macro(check_required_components _NAME)
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foreach(comp ${${_NAME}_FIND_COMPONENTS})
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if(NOT ${_NAME}_${comp}_FOUND)
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if(${_NAME}_FIND_REQUIRED_${comp})
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set(${_NAME}_FOUND FALSE)
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endif()
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endif()
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endforeach()
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endmacro()
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set(SDL2_FOUND TRUE)
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if(CMAKE_SIZEOF_VOID_P STREQUAL "4")
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set(_sdl_arch_subdir "x86")
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elseif(CMAKE_SIZEOF_VOID_P STREQUAL "8")
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set(_sdl_arch_subdir "x64")
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else()
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set(SDL2_FOUND FALSE)
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return()
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endif()
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# For compatibility with autotools sdl2-config.cmake, provide SDL2_* variables.
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set_and_check(SDL2_PREFIX "${CMAKE_CURRENT_LIST_DIR}/..")
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set_and_check(SDL2_EXEC_PREFIX "${CMAKE_CURRENT_LIST_DIR}/..")
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set_and_check(SDL2_INCLUDE_DIR "${SDL2_PREFIX}/include")
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set(SDL2_INCLUDE_DIRS "${SDL2_INCLUDE_DIR}")
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set_and_check(SDL2_BINDIR "${SDL2_PREFIX}/lib/${_sdl_arch_subdir}")
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set_and_check(SDL2_LIBDIR "${SDL2_PREFIX}/lib/${_sdl_arch_subdir}")
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set(SDL2_LIBRARIES SDL2::SDL2main SDL2::SDL2)
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set(SDL2MAIN_LIBRARY SDL2::SDL2main)
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set(SDL2TEST_LIBRARY SDL2::SDL2test)
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# All targets are created, even when some might not be requested though COMPONENTS.
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# This is done for compatibility with CMake generated SDL2-target.cmake files.
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set(_sdl2_library "${SDL2_LIBDIR}/SDL2.lib")
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set(_sdl2_dll_library "${SDL2_BINDIR}/SDL2.dll")
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if(EXISTS "${_sdl2_library}" AND EXISTS "${_sdl2_dll_library}")
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if(NOT TARGET SDL2::SDL2)
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add_library(SDL2::SDL2 SHARED IMPORTED)
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set_target_properties(SDL2::SDL2
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PROPERTIES
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INTERFACE_INCLUDE_DIRECTORIES "${SDL2_INCLUDE_DIRS}"
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IMPORTED_IMPLIB "${_sdl2_library}"
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IMPORTED_LOCATION "${_sdl2_dll_library}"
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COMPATIBLE_INTERFACE_BOOL "SDL2_SHARED"
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INTERFACE_SDL2_SHARED "ON"
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)
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endif()
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set(SDL2_SDL2_FOUND TRUE)
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else()
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set(SDL2_SDL2_FOUND FALSE)
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endif()
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unset(_sdl2_library)
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unset(_sdl2_dll_library)
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set(_sdl2main_library "${SDL2_LIBDIR}/SDL2main.lib")
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if(EXISTS "${_sdl2main_library}")
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if(NOT TARGET SDL2::SDL2main)
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add_library(SDL2::SDL2main STATIC IMPORTED)
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set_target_properties(SDL2::SDL2main
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PROPERTIES
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IMPORTED_LOCATION "${_sdl2main_library}"
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)
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endif()
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set(SDL2_SDL2main_FOUND TRUE)
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else()
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set(SDL2_SDL2_FOUND FALSE)
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endif()
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unset(_sdl2main_library)
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set(_sdl2test_library "${SDL2_LIBDIR}/SDL2test.lib")
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if(EXISTS "${_sdl2test_library}")
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if(NOT TARGET SDL2::SDL2test)
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add_library(SDL2::SDL2test STATIC IMPORTED)
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set_target_properties(SDL2::SDL2test
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PROPERTIES
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INTERFACE_INCLUDE_DIRECTORIES "${SDL2_INCLUDE_DIRS}"
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IMPORTED_LOCATION "${_sdl2test_library}"
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)
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endif()
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set(SDL2_SDL2test_FOUND TRUE)
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else()
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set(SDL2_SDL2_FOUND FALSE)
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endif()
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unset(_sdl2test_library)
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check_required_components(SDL2)
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@@ -1,10 +1,10 @@
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# based on the files generated by CMake's write_basic_package_version_file
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# SDL2 CMake version configuration file:
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# This file is meant to be placed in a cmake subfolder of SDL2-devel-2.x.y-VC
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# SDL CMake version configuration file:
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# This file is meant to be placed in a cmake subfolder of SDL3-devel-3.x.y-VC
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if(NOT EXISTS "${CMAKE_CURRENT_LIST_DIR}/../include/SDL_version.h")
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message(AUTHOR_WARNING "Could not find SDL_version.h. This script is meant to be placed in the root of SDL2-devel-2.x.y-VC")
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message(AUTHOR_WARNING "Could not find SDL_version.h. This script is meant to be placed in the root of SDL3-devel-3.x.y-VC")
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return()
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endif()
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111
VisualC/pkg-support/cmake/sdl3-config.cmake
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111
VisualC/pkg-support/cmake/sdl3-config.cmake
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@@ -0,0 +1,111 @@
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# SDL CMake configuration file:
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# This file is meant to be placed in a cmake subfolder of SDL3-devel-3.x.y-VC
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cmake_minimum_required(VERSION 3.0)
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include(FeatureSummary)
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set_package_properties(SDL3 PROPERTIES
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URL "https://www.libsdl.org/"
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DESCRIPTION "low level access to audio, keyboard, mouse, joystick, and graphics hardware"
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)
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# Copied from `configure_package_config_file`
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macro(set_and_check _var _file)
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set(${_var} "${_file}")
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if(NOT EXISTS "${_file}")
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message(FATAL_ERROR "File or directory ${_file} referenced by variable ${_var} does not exist !")
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endif()
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endmacro()
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# Copied from `configure_package_config_file`
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macro(check_required_components _NAME)
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foreach(comp ${${_NAME}_FIND_COMPONENTS})
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if(NOT ${_NAME}_${comp}_FOUND)
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if(${_NAME}_FIND_REQUIRED_${comp})
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set(${_NAME}_FOUND FALSE)
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endif()
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endif()
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endforeach()
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endmacro()
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set(SDL3_FOUND TRUE)
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if(CMAKE_SIZEOF_VOID_P STREQUAL "4")
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set(_sdl_arch_subdir "x86")
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elseif(CMAKE_SIZEOF_VOID_P STREQUAL "8")
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set(_sdl_arch_subdir "x64")
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else()
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set(SDL3_FOUND FALSE)
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return()
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endif()
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# For compatibility with autotools sdl3-config.cmake, provide SDL3_* variables.
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set_and_check(SDL3_PREFIX "${CMAKE_CURRENT_LIST_DIR}/..")
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set_and_check(SDL3_EXEC_PREFIX "${CMAKE_CURRENT_LIST_DIR}/..")
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set_and_check(SDL3_INCLUDE_DIR "${SDL3_PREFIX}/include")
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set(SDL3_INCLUDE_DIRS "${SDL3_INCLUDE_DIR}")
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set_and_check(SDL3_BINDIR "${SDL3_PREFIX}/lib/${_sdl_arch_subdir}")
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set_and_check(SDL3_LIBDIR "${SDL3_PREFIX}/lib/${_sdl_arch_subdir}")
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set(SDL3_LIBRARIES SDL3::SDL3main SDL3::SDL3)
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set(SDL3MAIN_LIBRARY SDL3::SDL3main)
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set(SDL3TEST_LIBRARY SDL3::SDL3test)
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# All targets are created, even when some might not be requested though COMPONENTS.
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# This is done for compatibility with CMake generated SDL3-target.cmake files.
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set(_sdl3_library "${SDL3_LIBDIR}/SDL3.lib")
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set(_sdl3_dll_library "${SDL3_BINDIR}/SDL3.dll")
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if(EXISTS "${_sdl3_library}" AND EXISTS "${_sdl3_dll_library}")
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if(NOT TARGET SDL3::SDL3)
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add_library(SDL3::SDL3 SHARED IMPORTED)
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set_target_properties(SDL3::SDL3
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PROPERTIES
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INTERFACE_INCLUDE_DIRECTORIES "${SDL3_INCLUDE_DIRS}"
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IMPORTED_IMPLIB "${_sdl3_library}"
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IMPORTED_LOCATION "${_sdl3_dll_library}"
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COMPATIBLE_INTERFACE_BOOL "SDL3_SHARED"
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INTERFACE_SDL3_SHARED "ON"
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)
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endif()
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set(SDL3_SDL3_FOUND TRUE)
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else()
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set(SDL3_SDL3_FOUND FALSE)
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endif()
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unset(_sdl3_library)
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unset(_sdl3_dll_library)
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set(_sdl3main_library "${SDL3_LIBDIR}/SDL3main.lib")
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if(EXISTS "${_sdl3main_library}")
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if(NOT TARGET SDL3::SDL3main)
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add_library(SDL3::SDL3main STATIC IMPORTED)
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set_target_properties(SDL3::SDL3main
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PROPERTIES
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IMPORTED_LOCATION "${_sdl3main_library}"
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)
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endif()
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set(SDL3_SDL3main_FOUND TRUE)
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else()
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set(SDL3_SDL3_FOUND FALSE)
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endif()
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unset(_sdl3main_library)
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set(_sdl3test_library "${SDL3_LIBDIR}/SDL3test.lib")
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if(EXISTS "${_sdl3test_library}")
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if(NOT TARGET SDL3::SDL3test)
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add_library(SDL3::SDL3test STATIC IMPORTED)
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set_target_properties(SDL3::SDL3test
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PROPERTIES
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INTERFACE_INCLUDE_DIRECTORIES "${SDL3_INCLUDE_DIRS}"
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IMPORTED_LOCATION "${_sdl3test_library}"
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)
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endif()
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set(SDL3_SDL3test_FOUND TRUE)
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else()
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set(SDL3_SDL3_FOUND FALSE)
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endif()
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unset(_sdl3test_library)
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check_required_components(SDL3)
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