First pass at changing SDL 2.0 to SDL 3.0

This commit is contained in:
Sam Lantinga
2022-11-21 20:28:58 -08:00
parent 0bfeed061b
commit 2c4159b99a
146 changed files with 2633 additions and 2635 deletions

View File

@@ -272,8 +272,8 @@ To include these files for C/C++ projects:
2. navigate to the directory containing SDL's source code, then into its
subdirectory, 'src/main/winrt/'. Select, then add, the following files:
- `SDL_winrt_main_NonXAML.cpp`
- `SDL2-WinRTResources.rc`
- `SDL2-WinRTResource_BlankCursor.cur`
- `SDL3-WinRTResources.rc`
- `SDL3-WinRTResource_BlankCursor.cur`
3. right-click on the file `SDL_winrt_main_NonXAML.cpp` (as listed in your
project), then click on "Properties...".
4. in the drop-down box next to "Configuration", choose, "All Configurations"
@@ -287,7 +287,7 @@ app's project. This is to make sure that Visual C++'s linker builds a 'Windows
Metadata' file (.winmd) for your app. Not doing so can lead to build errors.**
For non-C++ projects, you will need to call SDL_WinRTRunApp from your language's
main function, and generate SDL2-WinRTResources.res manually by using `rc` via
main function, and generate SDL3-WinRTResources.res manually by using `rc` via
the Developer Command Prompt and including it as a <Win32Resource> within the
first <PropertyGroup> block in your Visual Studio project file.