First pass at changing SDL 2.0 to SDL 3.0
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@@ -272,8 +272,8 @@ To include these files for C/C++ projects:
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2. navigate to the directory containing SDL's source code, then into its
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subdirectory, 'src/main/winrt/'. Select, then add, the following files:
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- `SDL_winrt_main_NonXAML.cpp`
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- `SDL2-WinRTResources.rc`
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- `SDL2-WinRTResource_BlankCursor.cur`
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- `SDL3-WinRTResources.rc`
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- `SDL3-WinRTResource_BlankCursor.cur`
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3. right-click on the file `SDL_winrt_main_NonXAML.cpp` (as listed in your
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project), then click on "Properties...".
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4. in the drop-down box next to "Configuration", choose, "All Configurations"
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@@ -287,7 +287,7 @@ app's project. This is to make sure that Visual C++'s linker builds a 'Windows
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Metadata' file (.winmd) for your app. Not doing so can lead to build errors.**
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For non-C++ projects, you will need to call SDL_WinRTRunApp from your language's
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main function, and generate SDL2-WinRTResources.res manually by using `rc` via
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main function, and generate SDL3-WinRTResources.res manually by using `rc` via
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the Developer Command Prompt and including it as a <Win32Resource> within the
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first <PropertyGroup> block in your Visual Studio project file.
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