Add SDL_SetGPUBlendConstants, SDL_SetGPUStencilReference (#10704)
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@@ -1207,8 +1207,8 @@ typedef struct SDL_GPUDepthStencilState
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SDL_GPUStencilOpState frontStencilState;
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Uint8 compareMask;
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Uint8 writeMask;
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Uint8 reference;
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Uint8 padding2;
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Uint8 padding3;
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} SDL_GPUDepthStencilState;
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typedef struct SDL_GPUColorAttachmentDescription
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@@ -1238,7 +1238,6 @@ typedef struct SDL_GPUGraphicsPipelineCreateInfo
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SDL_GPUMultisampleState multisampleState;
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SDL_GPUDepthStencilState depthStencilState;
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SDL_GPUGraphicsPipelineAttachmentInfo attachmentInfo;
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float blendConstants[4];
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SDL_PropertiesID props;
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} SDL_GPUGraphicsPipelineCreateInfo;
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@@ -2140,6 +2139,33 @@ extern SDL_DECLSPEC void SDLCALL SDL_SetGPUScissor(
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SDL_GPURenderPass *renderPass,
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const SDL_Rect *scissor);
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/**
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* Sets the current blend constants on a command buffer.
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*
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* \param renderPass a render pass handle.
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* \param blendConstants the blend constant color.
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_GPU_BLENDFACTOR_CONSTANT_COLOR
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* \sa SDL_GPU_BLENDFACTOR_ONE_MINUS_CONSTANT_COLOR
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*/
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extern SDL_DECLSPEC void SDLCALL SDL_SetGPUBlendConstants(
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SDL_GPURenderPass *renderPass,
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SDL_FColor blendConstants);
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/**
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* Sets the current stencil reference value on a command buffer.
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*
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* \param renderPass a render pass handle.
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* \param reference the stencil reference value to set.
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*
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* \since This function is available since SDL 3.0.0.
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*/
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extern SDL_DECLSPEC void SDLCALL SDL_SetGPUStencilReference(
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SDL_GPURenderPass *renderPass,
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Uint8 reference);
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/**
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* Binds vertex buffers on a command buffer for use with subsequent draw
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* calls.
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