build: Expand version info in SDL_REVISION and SDL_GetRevision()
Instead of using a URL and git sha1, this uses `git describe` to describe the version relative to the nearest previous git tag, which gives a better indication of whether this is a release, a prerelease, a slightly patched prerelease, or a long way after the last release during active development. This serves two purposes: it makes those APIs more informative, and it also puts this information into the binary in a form that is easy to screen-scrape using strings(1). For instance, if the bundled version of SDL in a game has this, we can see at a glance what version it is. It's also shorter than using the web address of the origin git repository and the full git commit sha1. Also write the computed version into a file ./VERSION in `make dist` tarballs, so that when we build from a tarball on a system that doesn't have git available, we still get the version details. For the Perforce code path in showrev.sh, output the version number followed by the Perforce revision, in a format reminiscent of `git describe` (with p instead of g to indicate Perforce). For the code path with no VCS available at all, put a suffix on the version number to indicate that this is just a guess (we can't know whether this SDL version is actually a git snapshot or has been patched locally or similar). Resolves: https://github.com/libsdl-org/SDL/issues/6418 Signed-off-by: Simon McVittie <smcv@collabora.com>
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Sam Lantinga
parent
5b8f830e34
commit
2dc788cb9f
@@ -252,7 +252,7 @@ dist $(distfile):
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-name '.#*' \) \
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-exec rm -f {} \;
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if test -f $(distdir)/test/Makefile; then (cd $(distdir)/test && make distclean); fi
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(cd $(distdir); build-scripts/updaterev.sh)
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(cd $(distdir); $(srcdir)/build-scripts/updaterev.sh --dist)
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tar cvf - $(distdir) | gzip --best >$(distfile)
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rm -rf $(distdir)
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