Add the SDL_GPU API
Project Lead: Evan Hemsley <evan@moonside.games> Co-designer, Metal Port, Console Ports: Co-authored-by: Caleb Cornett <caleb.cornett@outlook.com> Production, QA, Debug: Co-authored-by: Ethan Lee <flibitijibibo@gmail.com> SDL_Render Driver, Bugfixes: Co-authored-by: Andrei Alexeyev <akari@taisei-project.org> Additional D3D12 Programming, Bugfixes: Co-authored-by: Bart van der Werf <bluelive@gmail.com> Bugfixes and Feedback: Co-authored-by: Zakary Strange <zakarystrange@gmail.com> Co-authored-by: meyraud705 <meyraud705@gmail.com> Co-authored-by: Joshua T. Fisher <playmer@gmail.com> Co-authored-by: Topi Ritala <ritalat@fastmail.com> Co-authored-by: David Gow <david@ingeniumdigital.com> Original API Proposal: Co-authored-by: Ryan C. Gordon <icculus@icculus.org>
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@@ -72,9 +72,9 @@ extern "C" {
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/**
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* The predefined log categories
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*
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* By default the application category is enabled at the INFO level, the
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* assert category is enabled at the WARN level, test is enabled at the
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* VERBOSE level and all other categories are enabled at the ERROR level.
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* By default the application and gpu categories are enabled at the INFO
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* level, the assert category is enabled at the WARN level, test is enabled at
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* the VERBOSE level and all other categories are enabled at the ERROR level.
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*
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* \since This enum is available since SDL 3.0.0.
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*/
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@@ -87,6 +87,7 @@ typedef enum SDL_LogCategory
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SDL_LOG_CATEGORY_AUDIO,
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SDL_LOG_CATEGORY_VIDEO,
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SDL_LOG_CATEGORY_RENDER,
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SDL_LOG_CATEGORY_GPU,
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SDL_LOG_CATEGORY_INPUT,
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SDL_LOG_CATEGORY_TEST,
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