Add the SDL_GPU API
Project Lead: Evan Hemsley <evan@moonside.games> Co-designer, Metal Port, Console Ports: Co-authored-by: Caleb Cornett <caleb.cornett@outlook.com> Production, QA, Debug: Co-authored-by: Ethan Lee <flibitijibibo@gmail.com> SDL_Render Driver, Bugfixes: Co-authored-by: Andrei Alexeyev <akari@taisei-project.org> Additional D3D12 Programming, Bugfixes: Co-authored-by: Bart van der Werf <bluelive@gmail.com> Bugfixes and Feedback: Co-authored-by: Zakary Strange <zakarystrange@gmail.com> Co-authored-by: meyraud705 <meyraud705@gmail.com> Co-authored-by: Joshua T. Fisher <playmer@gmail.com> Co-authored-by: Topi Ritala <ritalat@fastmail.com> Co-authored-by: David Gow <david@ingeniumdigital.com> Original API Proposal: Co-authored-by: Ryan C. Gordon <icculus@icculus.org>
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@@ -426,6 +426,7 @@
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#cmakedefine SDL_VIDEO_RENDER_PS2 @SDL_VIDEO_RENDER_PS2@
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#cmakedefine SDL_VIDEO_RENDER_PSP @SDL_VIDEO_RENDER_PSP@
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#cmakedefine SDL_VIDEO_RENDER_VITA_GXM @SDL_VIDEO_RENDER_VITA_GXM@
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#cmakedefine SDL_VIDEO_RENDER_GPU @SDL_VIDEO_RENDER_GPU@
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/* Enable OpenGL support */
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#cmakedefine SDL_VIDEO_OPENGL @SDL_VIDEO_OPENGL@
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@@ -445,6 +446,12 @@
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/* Enable Metal support */
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#cmakedefine SDL_VIDEO_METAL @SDL_VIDEO_METAL@
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/* Enable GPU support */
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#cmakedefine SDL_GPU_D3D11 @SDL_GPU_D3D11@
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#cmakedefine SDL_GPU_D3D12 @SDL_GPU_D3D12@
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#cmakedefine SDL_GPU_VULKAN @SDL_GPU_VULKAN@
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#cmakedefine SDL_GPU_METAL @SDL_GPU_METAL@
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/* Enable system power support */
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#cmakedefine SDL_POWER_ANDROID @SDL_POWER_ANDROID@
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#cmakedefine SDL_POWER_LINUX @SDL_POWER_LINUX@
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@@ -197,6 +197,8 @@
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#endif
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#endif
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#define SDL_GPU_VULKAN SDL_VIDEO_VULKAN
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/* Enable system power support */
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#define SDL_POWER_ANDROID 1
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@@ -260,6 +260,8 @@
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#endif
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#endif
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#define SDL_GPU_VULKAN SDL_VIDEO_VULKAN
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#ifndef SDL_VIDEO_METAL
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#if SDL_PLATFORM_SUPPORTS_METAL
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#define SDL_VIDEO_METAL 1
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@@ -268,6 +270,8 @@
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#endif
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#endif
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#define SDL_GPU_METAL SDL_VIDEO_METAL
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/* Enable system power support */
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#define SDL_POWER_MACOSX 1
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@@ -310,6 +310,12 @@ typedef unsigned int uintptr_t;
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/* Enable Vulkan support */
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#define SDL_VIDEO_VULKAN 1
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#define SDL_GPU_D3D11 HAVE_D3D11_H
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#if !defined(SDL_GPU_D3D12)
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#define SDL_GPU_D3D12 1
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#endif
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#define SDL_GPU_VULKAN SDL_VIDEO_VULKAN
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#ifndef SDL_VIDEO_RENDER_VULKAN
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#define SDL_VIDEO_RENDER_VULKAN 1
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#endif
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@@ -232,6 +232,12 @@
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/* Enable Vulkan support */
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#define SDL_VIDEO_VULKAN 1
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#define SDL_GPU_D3D11 HAVE_D3D11_H
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#if !defined(SDL_GPU_D3D12)
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#define SDL_GPU_D3D12 1
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#endif
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#define SDL_GPU_VULKAN SDL_VIDEO_VULKAN
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/* Enable system power support */
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#define SDL_POWER_WINDOWS 1
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@@ -200,6 +200,10 @@
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#define SDL_VIDEO_RENDER_D3D12 1
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#endif
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#if !defined(SDL_GPU_D3D12)
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#define SDL_GPU_D3D12 1
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#endif
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/* Enable OpenGL support */
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#ifndef SDL_VIDEO_OPENGL
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#define SDL_VIDEO_OPENGL 1
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