Fix support for Windows XP and up (#13904)

This commit is contained in:
nightmareci
2025-09-08 13:00:26 -07:00
committed by GitHub
parent 3f196c0abe
commit 2f5bc17ea6
32 changed files with 1096 additions and 561 deletions

View File

@@ -38,15 +38,15 @@ bool SDL_InitGameInput(IGameInput **ppGameInput)
return false;
}
typedef HRESULT (WINAPI *GameInputCreate_t)(IGameInput **gameInput);
GameInputCreate_t GameInputCreateFunc = (GameInputCreate_t)SDL_LoadFunction(g_hGameInputDLL, "GameInputCreate");
if (!GameInputCreateFunc) {
typedef HRESULT (WINAPI *pfnGameInputCreate)(IGameInput **gameInput);
pfnGameInputCreate pGameInputCreate = (pfnGameInputCreate)SDL_LoadFunction(g_hGameInputDLL, "GameInputCreate");
if (!pGameInputCreate) {
SDL_UnloadObject(g_hGameInputDLL);
return false;
}
IGameInput *pGameInput = NULL;
HRESULT hr = GameInputCreateFunc(&pGameInput);
HRESULT hr = pGameInputCreate(&pGameInput);
if (FAILED(hr)) {
SDL_UnloadObject(g_hGameInputDLL);
return WIN_SetErrorFromHRESULT("GameInputCreate failed", hr);

View File

@@ -37,16 +37,6 @@ typedef enum RO_INIT_TYPE
} RO_INIT_TYPE;
#endif
#ifndef _WIN32_WINNT_VISTA
#define _WIN32_WINNT_VISTA 0x0600
#endif
#ifndef _WIN32_WINNT_WIN7
#define _WIN32_WINNT_WIN7 0x0601
#endif
#ifndef _WIN32_WINNT_WIN8
#define _WIN32_WINNT_WIN8 0x0602
#endif
#ifndef LOAD_LIBRARY_SEARCH_SYSTEM32
#define LOAD_LIBRARY_SEARCH_SYSTEM32 0x00000800
#endif

View File

@@ -21,10 +21,39 @@
// This is an include file for windows.h with the SDL build settings
#ifndef _INCLUDED_WINDOWS_H
#define _INCLUDED_WINDOWS_H
#ifndef SDL_windows_h_
#define SDL_windows_h_
#ifdef SDL_PLATFORM_WIN32
#ifndef _WIN32_WINNT_NT4
#define _WIN32_WINNT_NT4 0x0400
#endif
#ifndef _WIN32_WINNT_WIN2K
#define _WIN32_WINNT_WIN2K 0x0500
#endif
#ifndef _WIN32_WINNT_WINXP
#define _WIN32_WINNT_WINXP 0x0501
#endif
#ifndef _WIN32_WINNT_WS03
#define _WIN32_WINNT_WS03 0x0502
#endif
#ifndef _WIN32_WINNT_VISTA
#define _WIN32_WINNT_VISTA 0x0600
#endif
#ifndef _WIN32_WINNT_WIN7
#define _WIN32_WINNT_WIN7 0x0601
#endif
#ifndef _WIN32_WINNT_WIN8
#define _WIN32_WINNT_WIN8 0x0602
#endif
#ifndef _WIN32_WINNT_WINBLUE
#define _WIN32_WINNT_WINBLUE 0x0603
#endif
#ifndef _WIN32_WINNT_WIN10
#define _WIN32_WINNT_WIN10 0x0A00
#endif
#ifndef WIN32_LEAN_AND_MEAN
#define WIN32_LEAN_AND_MEAN 1
#endif
@@ -37,11 +66,17 @@
#undef WINVER
#undef _WIN32_WINNT
#if defined(SDL_VIDEO_RENDER_D3D12) || defined(HAVE_DXGI1_6_H)
#define _WIN32_WINNT 0xA00 // For D3D12, 0xA00 is required
#define _WIN32_WINNT _WIN32_WINNT_WIN10 // For D3D12, 0xA00 is required
#elif defined(HAVE_SHELLSCALINGAPI_H)
#define _WIN32_WINNT 0x603 // For DPI support
#define _WIN32_WINNT _WIN32_WINNT_WINBLUE // For DPI support
#elif defined(HAVE_ROAPI_H)
#define _WIN32_WINNT _WIN32_WINNT_WIN8
#elif defined(HAVE_SENSORSAPI_H)
#define _WIN32_WINNT _WIN32_WINNT_WIN7
#elif defined(HAVE_MMDEVICEAPI_H)
#define _WIN32_WINNT _WIN32_WINNT_VISTA
#else
#define _WIN32_WINNT 0x501 // Need 0x410 for AlphaBlend() and 0x500 for EnumDisplayDevices(), 0x501 for raw input
#define _WIN32_WINNT _WIN32_WINNT_WINXP // Need 0x410 for AlphaBlend() and 0x500 for EnumDisplayDevices(), 0x501 for raw input
#endif
#define WINVER _WIN32_WINNT
@@ -173,4 +208,4 @@ extern int WIN_WideCharToMultiByte(UINT CodePage, DWORD dwFlags, LPCWCH lpWideCh
}
#endif
#endif // _INCLUDED_WINDOWS_H
#endif // SDL_windows_h_