Removed SDL_HINT_RENDER_SCALE_QUALITY
Textures now default to linear filtering, use SDL_SetTextureScaleMode(texture, SDL_SCALEMODE_NEAREST) if you want nearest pixel mode instead.
This commit is contained in:
@@ -509,8 +509,6 @@ int main(int argc, char *argv[])
|
||||
return 1;
|
||||
}
|
||||
|
||||
SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "2");
|
||||
|
||||
state->window_title = "Pressure-Sensitive Pen Test";
|
||||
state->window_w = WIDTH;
|
||||
state->window_h = HEIGHT;
|
||||
|
||||
Reference in New Issue
Block a user