Initial support for hotplugging mice and keyboards

This commit is contained in:
Sam Lantinga
2024-03-20 06:58:00 -07:00
parent c33e4c998d
commit 2fe1a6a279
44 changed files with 961 additions and 321 deletions

View File

@@ -320,11 +320,13 @@ SDL3_0.0.0 {
SDL_GetKeyName;
SDL_GetKeyboardFocus;
SDL_GetKeyboardState;
SDL_GetKeyboards;
SDL_GetLogOutputFunction;
SDL_GetMasksForPixelFormatEnum;
SDL_GetMaxHapticEffects;
SDL_GetMaxHapticEffectsPlaying;
SDL_GetMemoryFunctions;
SDL_GetMice;
SDL_GetModState;
SDL_GetMouseFocus;
SDL_GetMouseState;
@@ -487,9 +489,13 @@ SDL3_0.0.0 {
SDL_HasClipboardText;
SDL_HasEvent;
SDL_HasEvents;
SDL_HasGamepad;
SDL_HasJoystick;
SDL_HasKeyboard;
SDL_HasLASX;
SDL_HasLSX;
SDL_HasMMX;
SDL_HasMouse;
SDL_HasNEON;
SDL_HasPrimarySelectionText;
SDL_HasProperty;

View File

@@ -345,11 +345,13 @@
#define SDL_GetKeyName SDL_GetKeyName_REAL
#define SDL_GetKeyboardFocus SDL_GetKeyboardFocus_REAL
#define SDL_GetKeyboardState SDL_GetKeyboardState_REAL
#define SDL_GetKeyboards SDL_GetKeyboards_REAL
#define SDL_GetLogOutputFunction SDL_GetLogOutputFunction_REAL
#define SDL_GetMasksForPixelFormatEnum SDL_GetMasksForPixelFormatEnum_REAL
#define SDL_GetMaxHapticEffects SDL_GetMaxHapticEffects_REAL
#define SDL_GetMaxHapticEffectsPlaying SDL_GetMaxHapticEffectsPlaying_REAL
#define SDL_GetMemoryFunctions SDL_GetMemoryFunctions_REAL
#define SDL_GetMice SDL_GetMice_REAL
#define SDL_GetModState SDL_GetModState_REAL
#define SDL_GetMouseFocus SDL_GetMouseFocus_REAL
#define SDL_GetMouseState SDL_GetMouseState_REAL
@@ -512,9 +514,13 @@
#define SDL_HasClipboardText SDL_HasClipboardText_REAL
#define SDL_HasEvent SDL_HasEvent_REAL
#define SDL_HasEvents SDL_HasEvents_REAL
#define SDL_HasGamepad SDL_HasGamepad_REAL
#define SDL_HasJoystick SDL_HasJoystick_REAL
#define SDL_HasKeyboard SDL_HasKeyboard_REAL
#define SDL_HasLASX SDL_HasLASX_REAL
#define SDL_HasLSX SDL_HasLSX_REAL
#define SDL_HasMMX SDL_HasMMX_REAL
#define SDL_HasMouse SDL_HasMouse_REAL
#define SDL_HasNEON SDL_HasNEON_REAL
#define SDL_HasPrimarySelectionText SDL_HasPrimarySelectionText_REAL
#define SDL_HasProperty SDL_HasProperty_REAL

View File

@@ -383,11 +383,13 @@ SDL_DYNAPI_PROC(SDL_Keycode,SDL_GetKeyFromScancode,(SDL_Scancode a),(a),return)
SDL_DYNAPI_PROC(const char*,SDL_GetKeyName,(SDL_Keycode a),(a),return)
SDL_DYNAPI_PROC(SDL_Window*,SDL_GetKeyboardFocus,(void),(),return)
SDL_DYNAPI_PROC(const Uint8*,SDL_GetKeyboardState,(int *a),(a),return)
SDL_DYNAPI_PROC(SDL_MouseID*,SDL_GetKeyboards,(int *a),(a),return)
SDL_DYNAPI_PROC(void,SDL_GetLogOutputFunction,(SDL_LogOutputFunction *a, void **b),(a,b),)
SDL_DYNAPI_PROC(SDL_bool,SDL_GetMasksForPixelFormatEnum,(SDL_PixelFormatEnum a, int *b, Uint32 *c, Uint32 *d, Uint32 *e, Uint32 *f),(a,b,c,d,e,f),return)
SDL_DYNAPI_PROC(int,SDL_GetMaxHapticEffects,(SDL_Haptic *a),(a),return)
SDL_DYNAPI_PROC(int,SDL_GetMaxHapticEffectsPlaying,(SDL_Haptic *a),(a),return)
SDL_DYNAPI_PROC(void,SDL_GetMemoryFunctions,(SDL_malloc_func *a, SDL_calloc_func *b, SDL_realloc_func *c, SDL_free_func *d),(a,b,c,d),)
SDL_DYNAPI_PROC(SDL_MouseID*,SDL_GetMice,(int *a),(a),return)
SDL_DYNAPI_PROC(SDL_Keymod,SDL_GetModState,(void),(),return)
SDL_DYNAPI_PROC(SDL_Window*,SDL_GetMouseFocus,(void),(),return)
SDL_DYNAPI_PROC(Uint32,SDL_GetMouseState,(float *a, float *b),(a,b),return)
@@ -543,9 +545,13 @@ SDL_DYNAPI_PROC(SDL_bool,SDL_HasClipboardData,(const char *a),(a),return)
SDL_DYNAPI_PROC(SDL_bool,SDL_HasClipboardText,(void),(),return)
SDL_DYNAPI_PROC(SDL_bool,SDL_HasEvent,(Uint32 a),(a),return)
SDL_DYNAPI_PROC(SDL_bool,SDL_HasEvents,(Uint32 a, Uint32 b),(a,b),return)
SDL_DYNAPI_PROC(SDL_bool,SDL_HasGamepad,(void),(),return)
SDL_DYNAPI_PROC(SDL_bool,SDL_HasJoystick,(void),(),return)
SDL_DYNAPI_PROC(SDL_bool,SDL_HasKeyboard,(void),(),return)
SDL_DYNAPI_PROC(SDL_bool,SDL_HasLASX,(void),(),return)
SDL_DYNAPI_PROC(SDL_bool,SDL_HasLSX,(void),(),return)
SDL_DYNAPI_PROC(SDL_bool,SDL_HasMMX,(void),(),return)
SDL_DYNAPI_PROC(SDL_bool,SDL_HasMouse,(void),(),return)
SDL_DYNAPI_PROC(SDL_bool,SDL_HasNEON,(void),(),return)
SDL_DYNAPI_PROC(SDL_bool,SDL_HasPrimarySelectionText,(void),(),return)
SDL_DYNAPI_PROC(SDL_bool,SDL_HasProperty,(SDL_PropertiesID a, const char *b),(a,b),return)