Initial support for hotplugging mice and keyboards
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@@ -1661,6 +1661,14 @@ static void SDLTest_PrintEvent(const SDL_Event *event)
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case SDL_EVENT_WINDOW_DESTROYED:
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SDL_Log("SDL EVENT: Window %" SDL_PRIu32 " destroyed", event->window.windowID);
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break;
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case SDL_EVENT_KEYBOARD_ADDED:
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SDL_Log("SDL EVENT: Keyboard %" SDL_PRIu32 " attached",
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event->kdevice.which);
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break;
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case SDL_EVENT_KEYBOARD_REMOVED:
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SDL_Log("SDL EVENT: Keyboard %" SDL_PRIu32 " removed",
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event->kdevice.which);
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break;
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case SDL_EVENT_KEY_DOWN:
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case SDL_EVENT_KEY_UP: {
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char modstr[64];
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@@ -1691,6 +1699,14 @@ static void SDLTest_PrintEvent(const SDL_Event *event)
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case SDL_EVENT_KEYMAP_CHANGED:
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SDL_Log("SDL EVENT: Keymap changed");
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break;
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case SDL_EVENT_MOUSE_ADDED:
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SDL_Log("SDL EVENT: Mouse %" SDL_PRIu32 " attached",
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event->mdevice.which);
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break;
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case SDL_EVENT_MOUSE_REMOVED:
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SDL_Log("SDL EVENT: Mouse %" SDL_PRIu32 " removed",
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event->mdevice.which);
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break;
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case SDL_EVENT_MOUSE_MOTION:
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SDL_Log("SDL EVENT: Mouse: moved to %g,%g (%g,%g) in window %" SDL_PRIu32,
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event->motion.x, event->motion.y,
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@@ -1712,7 +1728,7 @@ static void SDLTest_PrintEvent(const SDL_Event *event)
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event->wheel.x, event->wheel.y, event->wheel.direction, event->wheel.windowID);
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break;
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case SDL_EVENT_JOYSTICK_ADDED:
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SDL_Log("SDL EVENT: Joystick index %" SDL_PRIu32 " attached",
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SDL_Log("SDL EVENT: Joystick %" SDL_PRIu32 " attached",
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event->jdevice.which);
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break;
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case SDL_EVENT_JOYSTICK_REMOVED:
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@@ -1768,7 +1784,7 @@ static void SDLTest_PrintEvent(const SDL_Event *event)
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event->jbutton.which, event->jbutton.button);
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break;
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case SDL_EVENT_GAMEPAD_ADDED:
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SDL_Log("SDL EVENT: Gamepad index %" SDL_PRIu32 " attached",
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SDL_Log("SDL EVENT: Gamepad %" SDL_PRIu32 " attached",
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event->gdevice.which);
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break;
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case SDL_EVENT_GAMEPAD_REMOVED:
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