Define SDL_PLATFORM_* macros instead of underscored ones (#8875)
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@@ -33,7 +33,7 @@ Here is a rough list of what works, and what doesn't:
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* What works:
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* compilation via Visual C++ 2019.
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* compile-time platform detection for SDL programs. The C/C++ #define,
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`__WINRT__`, will be set to 1 (by SDL) when compiling for WinRT.
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`SDL_PLATFORM_WINRT`, will be set to 1 (by SDL) when compiling for WinRT.
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* GPU-accelerated 2D rendering, via SDL_Renderer.
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* OpenGL ES 2, via the ANGLE library (included separately from SDL)
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* software rendering, via either SDL_Surface (optionally in conjunction with
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