Define SDL_PLATFORM_* macros instead of underscored ones (#8875)
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@@ -31,23 +31,23 @@
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*/
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/* Add any platform that doesn't build using the configure system. */
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#if defined(__WIN32__)
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#if defined(SDL_PLATFORM_WIN32)
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#include "SDL_build_config_windows.h"
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#elif defined(__WINRT__)
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#elif defined(SDL_PLATFORM_WINRT)
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#include "SDL_build_config_winrt.h"
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#elif defined(__WINGDK__)
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#elif defined(SDL_PLATFORM_WINGDK)
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#include "SDL_build_config_wingdk.h"
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#elif defined(__XBOXONE__) || defined(__XBOXSERIES__)
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#elif defined(SDL_PLATFORM_XBOXONE) || defined(SDL_PLATFORM_XBOXSERIES)
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#include "SDL_build_config_xbox.h"
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#elif defined(__MACOS__)
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#elif defined(SDL_PLATFORM_MACOS)
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#include "SDL_build_config_macos.h"
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#elif defined(__IOS__)
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#elif defined(SDL_PLATFORM_IOS)
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#include "SDL_build_config_ios.h"
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#elif defined(__ANDROID__)
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#elif defined(SDL_PLATFORM_ANDROID)
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#include "SDL_build_config_android.h"
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#elif defined(__EMSCRIPTEN__)
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#elif defined(SDL_PLATFORM_EMSCRIPTEN)
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#include "SDL_build_config_emscripten.h"
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#elif defined(__NGAGE__)
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#elif defined(SDL_PLATFORM_NGAGE)
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#include "SDL_build_config_ngage.h"
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#else
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/* This is a minimal configuration just to get SDL running on new platforms. */
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@@ -76,7 +76,7 @@
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#cmakedefine HAVE_CALLOC 1
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#cmakedefine HAVE_REALLOC 1
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#cmakedefine HAVE_FREE 1
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#ifndef __WIN32__ /* Don't use C runtime versions of these on Windows */
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#ifndef SDL_PLATFORM_WIN32 /* Don't use C runtime versions of these on Windows */
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#cmakedefine HAVE_GETENV 1
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#cmakedefine HAVE_SETENV 1
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#cmakedefine HAVE_PUTENV 1
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@@ -148,7 +148,7 @@
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#define SDL_JOYSTICK_MFI 1
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#define SDL_JOYSTICK_VIRTUAL 1
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#ifdef __TVOS__
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#ifdef SDL_PLATFORM_TVOS
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#define SDL_SENSOR_DUMMY 1
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#else
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/* Enable the CoreMotion sensor driver */
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@@ -236,7 +236,7 @@ typedef unsigned int uintptr_t;
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/* Enable various input drivers */
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#define SDL_JOYSTICK_DINPUT 1
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#define SDL_JOYSTICK_HIDAPI 1
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#ifndef __WINRT__
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#ifndef SDL_PLATFORM_WINRT
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#define SDL_JOYSTICK_RAWINPUT 1
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#endif
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#define SDL_JOYSTICK_VIRTUAL 1
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