Define SDL_PLATFORM_* macros instead of underscored ones (#8875)

This commit is contained in:
Anonymous Maarten
2024-01-24 02:40:51 +01:00
committed by GitHub
parent ceccf24519
commit 31d133db40
208 changed files with 1293 additions and 1138 deletions

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@@ -1361,7 +1361,7 @@ SDL_bool SDLTest_CommonInit(SDLTest_CommonState *state)
}
SDL_free((void *)modes);
#if defined(SDL_VIDEO_DRIVER_WINDOWS) && !defined(__XBOXONE__) && !defined(__XBOXSERIES__)
#if defined(SDL_VIDEO_DRIVER_WINDOWS) && !defined(SDL_PLATFORM_XBOXONE) && !defined(SDL_PLATFORM_XBOXSERIES)
/* Print the D3D9 adapter index */
adapterIndex = SDL_Direct3D9GetAdapterIndex(displayID);
SDL_Log("D3D9 Adapter Index: %d", adapterIndex);