Define SDL_PLATFORM_* macros instead of underscored ones (#8875)

This commit is contained in:
Anonymous Maarten
2024-01-24 02:40:51 +01:00
committed by GitHub
parent ceccf24519
commit 31d133db40
208 changed files with 1293 additions and 1138 deletions

View File

@@ -15,14 +15,14 @@
pump the event loop and catch keystrokes.
*/
#ifdef __EMSCRIPTEN__
#include <emscripten/emscripten.h>
#endif
#include <SDL3/SDL.h>
#include <SDL3/SDL_main.h>
#include <SDL3/SDL_test.h>
#ifdef SDL_PLATFORM_EMSCRIPTEN
#include <emscripten/emscripten.h>
#endif
static SDLTest_CommonState *state;
static SDLTest_TextWindow *textwin;
static int done;
@@ -228,7 +228,7 @@ static void loop(void)
/* Slow down framerate */
SDL_Delay(100);
#ifdef __EMSCRIPTEN__
#ifdef SDL_PLATFORM_EMSCRIPTEN
if (done) {
emscripten_cancel_main_loop();
}
@@ -266,7 +266,7 @@ int main(int argc, char *argv[])
SDL_GetWindowSize(state->windows[0], &w, &h);
textwin = SDLTest_TextWindowCreate(0.f, 0.f, (float)w, (float)h);
#ifdef __IOS__
#ifdef SDL_PLATFORM_IOS
{
int i;
/* Creating the context creates the view, which we need to show keyboard */
@@ -285,7 +285,7 @@ int main(int argc, char *argv[])
/* Watch keystrokes */
done = 0;
#ifdef __EMSCRIPTEN__
#ifdef SDL_PLATFORM_EMSCRIPTEN
emscripten_set_main_loop(loop, 0, 1);
#else
while (!done) {