Define SDL_PLATFORM_* macros instead of underscored ones (#8875)

This commit is contained in:
Anonymous Maarten
2024-01-24 02:40:51 +01:00
committed by GitHub
parent ceccf24519
commit 31d133db40
208 changed files with 1293 additions and 1138 deletions

View File

@@ -15,17 +15,17 @@
pump the event loop and catch keystrokes.
*/
#include <stdio.h>
#include <stdlib.h>
#ifdef __EMSCRIPTEN__
#include <emscripten/emscripten.h>
#endif
#include <SDL3/SDL.h>
#include <SDL3/SDL_main.h>
#include <SDL3/SDL_test.h>
#ifdef SDL_PLATFORM_EMSCRIPTEN
#include <emscripten/emscripten.h>
#endif
#include <stdio.h>
#include <stdlib.h>
static int done;
/* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */
@@ -214,7 +214,7 @@ static void loop(void)
}
(void)fprintf(stderr, "exiting event loop\n");
(void)fflush(stderr);
#ifdef __EMSCRIPTEN__
#ifdef SDL_PLATFORM_EMSCRIPTEN
if (done) {
emscripten_cancel_main_loop();
}
@@ -279,7 +279,7 @@ int main(int argc, char *argv[])
renderer = SDL_CreateRenderer(window, NULL, 0);
SDL_RenderPresent(renderer);
#ifdef __IOS__
#ifdef SDL_PLATFORM_IOS
/* Creating the context creates the view, which we need to show keyboard */
SDL_GL_CreateContext(window);
#endif
@@ -295,7 +295,7 @@ int main(int argc, char *argv[])
thread = SDL_CreateThread(ping_thread, "PingThread", NULL);
#ifdef __EMSCRIPTEN__
#ifdef SDL_PLATFORM_EMSCRIPTEN
emscripten_set_main_loop(loop, 0, 1);
#else
while (!done) {