Define SDL_PLATFORM_* macros instead of underscored ones (#8875)
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@@ -9,16 +9,17 @@
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including commercial applications, and to alter it and redistribute it
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freely.
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*/
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#include <stdlib.h>
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#ifdef __EMSCRIPTEN__
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#include <emscripten/emscripten.h>
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#endif
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#include <SDL3/SDL_test_common.h>
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#include <SDL3/SDL_main.h>
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#if defined(__IOS__) || defined(__ANDROID__) || defined(__EMSCRIPTEN__) || defined(__WINDOWS__) || defined(__LINUX__)
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#ifdef SDL_PLATFORM_EMSCRIPTEN
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#include <emscripten/emscripten.h>
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#endif
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#include <stdlib.h>
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#if defined(SDL_PLATFORM_IOS) || defined(SDL_PLATFORM_ANDROID) || defined(SDL_PLATFORM_EMSCRIPTEN) || defined(SDL_PLATFORM_WINDOWS) || defined(SDL_PLATFORM_LINUX)
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#define HAVE_OPENGLES2
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#endif
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@@ -535,7 +536,7 @@ Render(unsigned int width, unsigned int height, shader_data *data)
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static int done;
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static Uint32 frames;
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static shader_data *datas;
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#ifndef __EMSCRIPTEN__
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#ifndef SDL_PLATFORM_EMSCRIPTEN
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static thread_data *threads;
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#endif
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@@ -560,7 +561,7 @@ render_window(int index)
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++frames;
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}
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#ifndef __EMSCRIPTEN__
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#ifndef SDL_PLATFORM_EMSCRIPTEN
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static int SDLCALL
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render_thread_fn(void *render_ctx)
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{
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@@ -652,7 +653,7 @@ loop(void)
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render_window(i);
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}
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}
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#ifdef __EMSCRIPTEN__
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#ifdef SDL_PLATFORM_EMSCRIPTEN
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else {
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emscripten_cancel_main_loop();
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}
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@@ -912,7 +913,7 @@ int main(int argc, char *argv[])
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then = SDL_GetTicks();
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done = 0;
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#ifdef __EMSCRIPTEN__
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#ifdef SDL_PLATFORM_EMSCRIPTEN
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emscripten_set_main_loop(loop, 0, 1);
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#else
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if (threaded) {
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@@ -950,7 +951,7 @@ int main(int argc, char *argv[])
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SDL_Log("%2.2f frames per second\n",
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((double)frames * 1000) / (now - then));
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}
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#ifndef __ANDROID__
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#ifndef SDL_PLATFORM_ANDROID
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quit(0);
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#endif
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return 0;
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