Define SDL_PLATFORM_* macros instead of underscored ones (#8875)

This commit is contained in:
Anonymous Maarten
2024-01-24 02:40:51 +01:00
committed by GitHub
parent ceccf24519
commit 31d133db40
208 changed files with 1293 additions and 1138 deletions

View File

@@ -12,18 +12,18 @@
/* Simple program: picks the offscreen backend and renders each frame to a bmp */
#include <stdlib.h>
#include <time.h>
#ifdef __EMSCRIPTEN__
#include <emscripten/emscripten.h>
#endif
#include <SDL3/SDL.h>
#include <SDL3/SDL_main.h>
#include <SDL3/SDL_test.h>
#include <SDL3/SDL_opengl.h>
#ifdef SDL_PLATFORM_EMSCRIPTEN
#include <emscripten/emscripten.h>
#endif
#include <stdlib.h>
#include <time.h>
static SDL_Renderer *renderer = NULL;
static SDL_Window *window = NULL;
static int done = SDL_FALSE;
@@ -85,7 +85,7 @@ static void loop(void)
draw();
save_surface_to_bmp();
#ifdef __EMSCRIPTEN__
#ifdef SDL_PLATFORM_EMSCRIPTEN
if (done) {
emscripten_cancel_main_loop();
}
@@ -94,7 +94,7 @@ static void loop(void)
int main(int argc, char *argv[])
{
#ifndef __EMSCRIPTEN__
#ifndef SDL_PLATFORM_EMSCRIPTEN
Uint64 then, now;
Uint32 frames;
#endif
@@ -142,7 +142,7 @@ int main(int argc, char *argv[])
srand((unsigned int)time(NULL));
#ifndef __EMSCRIPTEN__
#ifndef SDL_PLATFORM_EMSCRIPTEN
/* Main render loop */
frames = 0;
then = SDL_GetTicks();
@@ -151,7 +151,7 @@ int main(int argc, char *argv[])
SDL_Log("Rendering %u frames offscreen\n", max_frames);
#ifdef __EMSCRIPTEN__
#ifdef SDL_PLATFORM_EMSCRIPTEN
emscripten_set_main_loop(loop, 0, 1);
#else
while (!done && frames < max_frames) {