Sync SDL3 wiki -> header
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@@ -38,10 +38,10 @@
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* at all).
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*
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* There is other forms of control, too: SDL_PeepEvents() has more
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* functionality at the cost of more complexity, and SDL_WaitEvent() can
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* block the process until something interesting happens, which might be
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* beneficial for certain types of programs on low-power hardware. One may
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* also call SDL_AddEventWatch() to set a callback when new events arrive.
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* functionality at the cost of more complexity, and SDL_WaitEvent() can block
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* the process until something interesting happens, which might be beneficial
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* for certain types of programs on low-power hardware. One may also call
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* SDL_AddEventWatch() to set a callback when new events arrive.
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*
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* The app is free to generate their own events, too: SDL_PushEvent allows the
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* app to put events onto the queue for later retrieval; SDL_RegisterEvents
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