Removed SDL_ATOMIC_DISABLED
It turns out that because we redefine SDL functions internally, it is safe to call SDL mutex functions while initializing the jump table
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@@ -210,7 +210,6 @@ if(EMSCRIPTEN)
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set(SDL_ASSEMBLY_DEFAULT OFF)
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set(SDL_SHARED_AVAILABLE OFF)
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set(SDL_ATOMIC_DEFAULT OFF)
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endif()
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if(VITA OR PSP OR PS2 OR N3DS OR RISCOS)
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@@ -238,7 +237,6 @@ if(SDL_SHARED_DEFAULT AND SDL_STATIC_DEFAULT AND SDL_SHARED_AVAILABLE)
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endif()
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set(SDL_SUBSYSTEMS
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Atomic
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Audio
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Video
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Render
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