Fixed SDL_COLORSPACE_SRGB_LINEAR being used for RGBA32 textures
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@@ -1587,7 +1587,8 @@ SDL_Texture *SDL_CreateTextureWithProperties(SDL_Renderer *renderer, SDL_Propert
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SDL_SetNumberProperty(native_props, SDL_PROP_TEXTURE_CREATE_COLORSPACE_NUMBER, SDL_COLORSPACE_JPEG);
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SDL_SetNumberProperty(native_props, SDL_PROP_TEXTURE_CREATE_COLORSPACE_NUMBER, SDL_COLORSPACE_JPEG);
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} else {
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} else {
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default_colorspace = SDL_GetDefaultColorspaceForFormat(closest_format);
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default_colorspace = SDL_GetDefaultColorspaceForFormat(closest_format);
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if (SDL_COLORSPACETYPE(texture->colorspace) == SDL_COLORSPACETYPE(default_colorspace)) {
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if (SDL_COLORSPACETYPE(texture->colorspace) == SDL_COLORSPACETYPE(default_colorspace) &&
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SDL_COLORSPACETRANSFER(texture->colorspace) == SDL_COLORSPACETRANSFER(default_colorspace)) {
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SDL_SetNumberProperty(native_props, SDL_PROP_TEXTURE_CREATE_COLORSPACE_NUMBER, texture->colorspace);
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SDL_SetNumberProperty(native_props, SDL_PROP_TEXTURE_CREATE_COLORSPACE_NUMBER, texture->colorspace);
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} else {
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} else {
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SDL_SetNumberProperty(native_props, SDL_PROP_TEXTURE_CREATE_COLORSPACE_NUMBER, default_colorspace);
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SDL_SetNumberProperty(native_props, SDL_PROP_TEXTURE_CREATE_COLORSPACE_NUMBER, default_colorspace);
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