reverted opengles removal.

This commit is contained in:
Ozkan Sezer
2022-11-23 18:50:02 +03:00
parent 7767e0c5f9
commit 34231f5ba0
37 changed files with 1877 additions and 18 deletions

View File

@@ -125,6 +125,7 @@ add_sdl_test_executable(testgamecontroller NEEDS_RESOURCES testgamecontroller.c
add_sdl_test_executable(testgeometry testgeometry.c testutils.c)
add_sdl_test_executable(testgesture testgesture.c)
add_sdl_test_executable(testgl2 testgl2.c)
add_sdl_test_executable(testgles testgles.c)
add_sdl_test_executable(testgles2 testgles2.c)
add_sdl_test_executable(testhaptic testhaptic.c)
add_sdl_test_executable(testhotplug testhotplug.c)

View File

@@ -84,6 +84,7 @@ TARGETS = \
@OPENGL_TARGETS@ += testgl2$(EXE) testshader$(EXE)
@OPENGLES1_TARGETS@ += testgles$(EXE)
@OPENGLES2_TARGETS@ += testgles2$(EXE)
@@ -207,6 +208,9 @@ testgesture$(EXE): $(srcdir)/testgesture.c
testgl2$(EXE): $(srcdir)/testgl2.c
$(CC) -o $@ $^ $(CFLAGS) $(LIBS) @MATHLIB@
testgles$(EXE): $(srcdir)/testgles.c
$(CC) -o $@ $^ $(CFLAGS) $(LIBS) @GLESLIB@ @MATHLIB@
testgles2$(EXE): $(srcdir)/testgles2.c
$(CC) -o $@ $^ $(CFLAGS) $(LIBS) @MATHLIB@

35
test/configure vendored
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@@ -624,6 +624,7 @@ GLESLIB
GLLIB
OPENGL_TARGETS
OPENGLES2_TARGETS
OPENGLES1_TARGETS
CPP
XMKMF
SDL3_CONFIG
@@ -4573,6 +4574,33 @@ rm -f core conftest.err conftest.$ac_objext conftest.beam conftest.$ac_ext
{ printf "%s\n" "$as_me:${as_lineno-$LINENO}: result: $have_opengl" >&5
printf "%s\n" "$have_opengl" >&6; }
{ printf "%s\n" "$as_me:${as_lineno-$LINENO}: checking for OpenGL ES support" >&5
printf %s "checking for OpenGL ES support... " >&6; }
have_opengles=no
cat confdefs.h - <<_ACEOF >conftest.$ac_ext
/* end confdefs.h. */
#include "SDL_opengles.h"
#ifndef SDL_VIDEO_OPENGL_ES
#error SDL_VIDEO_OPENGL_ES
#endif
int
main (void)
{
;
return 0;
}
_ACEOF
if ac_fn_c_try_compile "$LINENO"
then :
have_opengles=yes
fi
rm -f core conftest.err conftest.$ac_objext conftest.beam conftest.$ac_ext
{ printf "%s\n" "$as_me:${as_lineno-$LINENO}: result: $have_opengles" >&5
printf "%s\n" "$have_opengles" >&6; }
{ printf "%s\n" "$as_me:${as_lineno-$LINENO}: checking for OpenGL ES2 support" >&5
printf %s "checking for OpenGL ES2 support... " >&6; }
have_opengles2=no
@@ -4603,8 +4631,14 @@ printf "%s\n" "$have_opengles2" >&6; }
GLLIB=""
GLESLIB=""
GLES2LIB=""
OPENGLES1_TARGETS="UNUSED"
OPENGLES2_TARGETS="UNUSED"
OPENGL_TARGETS="UNUSED"
if test x$have_opengles = xyes; then
CFLAGS="$CFLAGS -DHAVE_OPENGLES"
GLESLIB="$XPATH -lGLESv1_CM"
OPENGLES1_TARGETS="TARGETS"
fi
if test x$have_opengles2 = xyes; then
CFLAGS="$CFLAGS -DHAVE_OPENGLES2"
#GLES2LIB="$XPATH -lGLESv2"
@@ -4783,6 +4817,7 @@ esac
{ printf "%s\n" "$as_me:${as_lineno-$LINENO}: checking for TTF_Init in -lSDL3_ttf" >&5
printf %s "checking for TTF_Init in -lSDL3_ttf... " >&6; }
if test ${ac_cv_lib_SDL3_ttf_TTF_Init+y}

View File

@@ -127,6 +127,17 @@ AC_COMPILE_IFELSE([AC_LANG_PROGRAM([[
]],[])], [have_opengl=yes],[])
AC_MSG_RESULT($have_opengl)
dnl Check for OpenGL ES
AC_MSG_CHECKING(for OpenGL ES support)
have_opengles=no
AC_COMPILE_IFELSE([AC_LANG_PROGRAM([[
#include "SDL_opengles.h"
#ifndef SDL_VIDEO_OPENGL_ES
#error SDL_VIDEO_OPENGL_ES
#endif
]],[])] ,[have_opengles=yes],[])
AC_MSG_RESULT($have_opengles)
dnl Check for OpenGL ES2
AC_MSG_CHECKING(for OpenGL ES2 support)
have_opengles2=no
@@ -141,8 +152,14 @@ AC_MSG_RESULT($have_opengles2)
GLLIB=""
GLESLIB=""
GLES2LIB=""
OPENGLES1_TARGETS="UNUSED"
OPENGLES2_TARGETS="UNUSED"
OPENGL_TARGETS="UNUSED"
if test x$have_opengles = xyes; then
CFLAGS="$CFLAGS -DHAVE_OPENGLES"
GLESLIB="$XPATH -lGLESv1_CM"
OPENGLES1_TARGETS="TARGETS"
fi
if test x$have_opengles2 = xyes; then
CFLAGS="$CFLAGS -DHAVE_OPENGLES2"
#GLES2LIB="$XPATH -lGLESv2"
@@ -228,6 +245,7 @@ case "$host" in
;;
esac
AC_SUBST(OPENGLES1_TARGETS)
AC_SUBST(OPENGLES2_TARGETS)
AC_SUBST(OPENGL_TARGETS)
AC_SUBST(GLLIB)

355
test/testgles.c Normal file
View File

@@ -0,0 +1,355 @@
/*
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely.
*/
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include <math.h>
#include "SDL_test_common.h"
#if defined(__IPHONEOS__) || defined(__ANDROID__)
#define HAVE_OPENGLES
#endif
#ifdef HAVE_OPENGLES
#include "SDL_opengles.h"
static SDLTest_CommonState *state;
static SDL_GLContext *context = NULL;
static int depth = 16;
/* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */
static void
quit(int rc)
{
int i;
if (context != NULL) {
for (i = 0; i < state->num_windows; i++) {
if (context[i]) {
SDL_GL_DeleteContext(context[i]);
}
}
SDL_free(context);
}
SDLTest_CommonQuit(state);
exit(rc);
}
static void
Render()
{
static GLubyte color[8][4] = { {255, 0, 0, 0},
{255, 0, 0, 255},
{0, 255, 0, 255},
{0, 255, 0, 255},
{0, 255, 0, 255},
{255, 255, 255, 255},
{255, 0, 255, 255},
{0, 0, 255, 255}
};
static GLfloat cube[8][3] = { {0.5, 0.5, -0.5},
{0.5f, -0.5f, -0.5f},
{-0.5f, -0.5f, -0.5f},
{-0.5f, 0.5f, -0.5f},
{-0.5f, 0.5f, 0.5f},
{0.5f, 0.5f, 0.5f},
{0.5f, -0.5f, 0.5f},
{-0.5f, -0.5f, 0.5f}
};
static GLubyte indices[36] = { 0, 3, 4,
4, 5, 0,
0, 5, 6,
6, 1, 0,
6, 7, 2,
2, 1, 6,
7, 4, 3,
3, 2, 7,
5, 4, 7,
7, 6, 5,
2, 3, 1,
3, 0, 1
};
/* Do our drawing, too. */
glClearColor(0.0, 0.0, 0.0, 1.0);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
/* Draw the cube */
glColorPointer(4, GL_UNSIGNED_BYTE, 0, color);
glEnableClientState(GL_COLOR_ARRAY);
glVertexPointer(3, GL_FLOAT, 0, cube);
glEnableClientState(GL_VERTEX_ARRAY);
glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_BYTE, indices);
glMatrixMode(GL_MODELVIEW);
glRotatef(5.0, 1.0, 1.0, 1.0);
}
int
main(int argc, char *argv[])
{
int fsaa, accel;
int value;
int i, done;
SDL_DisplayMode mode;
SDL_Event event;
Uint32 then, now, frames;
int status;
/* Enable standard application logging */
SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
/* Initialize parameters */
fsaa = 0;
accel = 0;
/* Initialize test framework */
state = SDLTest_CommonCreateState(argv, SDL_INIT_VIDEO);
if (!state) {
return 1;
}
for (i = 1; i < argc;) {
int consumed;
consumed = SDLTest_CommonArg(state, i);
if (consumed == 0) {
if (SDL_strcasecmp(argv[i], "--fsaa") == 0) {
++fsaa;
consumed = 1;
} else if (SDL_strcasecmp(argv[i], "--accel") == 0) {
++accel;
consumed = 1;
} else if (SDL_strcasecmp(argv[i], "--zdepth") == 0) {
i++;
if (!argv[i]) {
consumed = -1;
} else {
depth = SDL_atoi(argv[i]);
consumed = 1;
}
} else {
consumed = -1;
}
}
if (consumed < 0) {
static const char *options[] = { "[--fsaa]", "[--accel]", "[--zdepth %d]", NULL };
SDLTest_CommonLogUsage(state, argv[0], options);
quit(1);
}
i += consumed;
}
/* Set OpenGL parameters */
state->window_flags |= SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE | SDL_WINDOW_BORDERLESS;
state->gl_red_size = 5;
state->gl_green_size = 5;
state->gl_blue_size = 5;
state->gl_depth_size = depth;
state->gl_major_version = 1;
state->gl_minor_version = 1;
state->gl_profile_mask = SDL_GL_CONTEXT_PROFILE_ES;
if (fsaa) {
state->gl_multisamplebuffers=1;
state->gl_multisamplesamples=fsaa;
}
if (accel) {
state->gl_accelerated=1;
}
if (!SDLTest_CommonInit(state)) {
quit(2);
}
context = (SDL_GLContext *)SDL_calloc(state->num_windows, sizeof(*context));
if (context == NULL) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Out of memory!\n");
quit(2);
}
/* Create OpenGL ES contexts */
for (i = 0; i < state->num_windows; i++) {
context[i] = SDL_GL_CreateContext(state->windows[i]);
if (!context[i]) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "SDL_GL_CreateContext(): %s\n", SDL_GetError());
quit(2);
}
}
if (state->render_flags & SDL_RENDERER_PRESENTVSYNC) {
SDL_GL_SetSwapInterval(1);
} else {
SDL_GL_SetSwapInterval(0);
}
SDL_GetCurrentDisplayMode(0, &mode);
SDL_Log("Screen bpp: %d\n", SDL_BITSPERPIXEL(mode.format));
SDL_Log("\n");
SDL_Log("Vendor : %s\n", glGetString(GL_VENDOR));
SDL_Log("Renderer : %s\n", glGetString(GL_RENDERER));
SDL_Log("Version : %s\n", glGetString(GL_VERSION));
SDL_Log("Extensions : %s\n", glGetString(GL_EXTENSIONS));
SDL_Log("\n");
status = SDL_GL_GetAttribute(SDL_GL_RED_SIZE, &value);
if (!status) {
SDL_Log("SDL_GL_RED_SIZE: requested %d, got %d\n", 5, value);
} else {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to get SDL_GL_RED_SIZE: %s\n",
SDL_GetError());
}
status = SDL_GL_GetAttribute(SDL_GL_GREEN_SIZE, &value);
if (!status) {
SDL_Log("SDL_GL_GREEN_SIZE: requested %d, got %d\n", 5, value);
} else {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to get SDL_GL_GREEN_SIZE: %s\n",
SDL_GetError());
}
status = SDL_GL_GetAttribute(SDL_GL_BLUE_SIZE, &value);
if (!status) {
SDL_Log("SDL_GL_BLUE_SIZE: requested %d, got %d\n", 5, value);
} else {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to get SDL_GL_BLUE_SIZE: %s\n",
SDL_GetError());
}
status = SDL_GL_GetAttribute(SDL_GL_DEPTH_SIZE, &value);
if (!status) {
SDL_Log("SDL_GL_DEPTH_SIZE: requested %d, got %d\n", depth, value);
} else {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to get SDL_GL_DEPTH_SIZE: %s\n",
SDL_GetError());
}
if (fsaa) {
status = SDL_GL_GetAttribute(SDL_GL_MULTISAMPLEBUFFERS, &value);
if (!status) {
SDL_Log("SDL_GL_MULTISAMPLEBUFFERS: requested 1, got %d\n", value);
} else {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to get SDL_GL_MULTISAMPLEBUFFERS: %s\n",
SDL_GetError());
}
status = SDL_GL_GetAttribute(SDL_GL_MULTISAMPLESAMPLES, &value);
if (!status) {
SDL_Log("SDL_GL_MULTISAMPLESAMPLES: requested %d, got %d\n", fsaa,
value);
} else {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to get SDL_GL_MULTISAMPLESAMPLES: %s\n",
SDL_GetError());
}
}
if (accel) {
status = SDL_GL_GetAttribute(SDL_GL_ACCELERATED_VISUAL, &value);
if (!status) {
SDL_Log("SDL_GL_ACCELERATED_VISUAL: requested 1, got %d\n", value);
} else {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to get SDL_GL_ACCELERATED_VISUAL: %s\n",
SDL_GetError());
}
}
/* Set rendering settings for each context */
for (i = 0; i < state->num_windows; ++i) {
float aspectAdjust;
status = SDL_GL_MakeCurrent(state->windows[i], context[i]);
if (status) {
SDL_Log("SDL_GL_MakeCurrent(): %s\n", SDL_GetError());
/* Continue for next window */
continue;
}
aspectAdjust = (4.0f / 3.0f) / ((float)state->window_w / state->window_h);
glViewport(0, 0, state->window_w, state->window_h);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrthof(-2.0, 2.0, -2.0 * aspectAdjust, 2.0 * aspectAdjust, -20.0, 20.0);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glEnable(GL_DEPTH_TEST);
glDepthFunc(GL_LESS);
glShadeModel(GL_SMOOTH);
}
/* Main render loop */
frames = 0;
then = SDL_GetTicks();
done = 0;
while (!done) {
/* Check for events */
++frames;
while (SDL_PollEvent(&event)) {
switch (event.type) {
case SDL_WINDOWEVENT:
switch (event.window.event) {
case SDL_WINDOWEVENT_RESIZED:
for (i = 0; i < state->num_windows; ++i) {
if (event.window.windowID == SDL_GetWindowID(state->windows[i])) {
status = SDL_GL_MakeCurrent(state->windows[i], context[i]);
if (status) {
SDL_Log("SDL_GL_MakeCurrent(): %s\n", SDL_GetError());
break;
}
/* Change view port to the new window dimensions */
glViewport(0, 0, event.window.data1, event.window.data2);
/* Update window content */
Render();
SDL_GL_SwapWindow(state->windows[i]);
break;
}
}
break;
}
}
SDLTest_CommonEvent(state, &event, &done);
}
for (i = 0; i < state->num_windows; ++i) {
if (state->windows[i] == NULL)
continue;
status = SDL_GL_MakeCurrent(state->windows[i], context[i]);
if (status) {
SDL_Log("SDL_GL_MakeCurrent(): %s\n", SDL_GetError());
/* Continue for next window */
continue;
}
Render();
SDL_GL_SwapWindow(state->windows[i]);
}
}
/* Print out some timing information */
now = SDL_GetTicks();
if (now > then) {
SDL_Log("%2.2f frames per second\n",
((double) frames * 1000) / (now - then));
}
#if !defined(__ANDROID__)
quit(0);
#endif
return 0;
}
#else /* HAVE_OPENGLES */
int
main(int argc, char *argv[])
{
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "No OpenGL ES support on this system\n");
return 1;
}
#endif /* HAVE_OPENGLES */
/* vi: set ts=4 sw=4 expandtab: */