[SDL3] Adding input and FFB support for Logitech G29(PS3) on hidapi (#11598)
These changes enable the Logitech G29 wheel to run on hidapi with both SDL_Joystick and SDL_Haptic interfaces. While it is already possible to use the wheel on Linux in WINE + SDL2 thanks to the in-tree evdev driver as well as new-lg4ff, these set of changes allow the G29 to be used with WINE under MacOS and FreeBSD These wheels should also be supported, but I can only test them from G29's compat modes: G27, G25, DFGT, DFP, DFEX Haptic and led support are ported from https://github.com/berarma/new-lg4ff
This commit is contained in:
305
src/haptic/hidapi/SDL_hidapihaptic.c
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305
src/haptic/hidapi/SDL_hidapihaptic.c
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/*
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Simple DirectMedia Layer
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Copyright (C) 2025 Katharine Chui <katharine.chui@gmail.com>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "SDL_internal.h"
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#ifdef SDL_JOYSTICK_HIDAPI
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#include "SDL_hidapihaptic_c.h"
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#include "SDL3/SDL_mutex.h"
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#include "SDL3/SDL_error.h"
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extern struct SDL_JoystickDriver SDL_HIDAPI_JoystickDriver;
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typedef struct haptic_list_node
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{
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SDL_Haptic *haptic;
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struct haptic_list_node *next;
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} haptic_list_node;
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static haptic_list_node *haptic_list_head = NULL;
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static SDL_Mutex *haptic_list_mutex = NULL;
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static SDL_HIDAPI_HapticDriver *drivers[] = {
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#ifdef SDL_HAPTIC_HIDAPI_LG4FF
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&SDL_HIDAPI_HapticDriverLg4ff,
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#endif
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NULL
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};
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bool SDL_HIDAPI_HapticInit()
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{
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haptic_list_head = NULL;
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haptic_list_mutex = SDL_CreateMutex();
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if (haptic_list_mutex == NULL) {
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return SDL_OutOfMemory();
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}
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return true;
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}
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bool SDL_HIDAPI_HapticIsHidapi(SDL_Haptic *haptic)
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{
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haptic_list_node *cur;
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bool ret = false;
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SDL_LockMutex(haptic_list_mutex);
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cur = haptic_list_head;
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while (cur != NULL) {
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if (cur->haptic == haptic) {
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ret = true;
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break;
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}
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cur = cur->next;
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}
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SDL_UnlockMutex(haptic_list_mutex);
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return ret;
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}
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bool SDL_HIDAPI_JoystickIsHaptic(SDL_Joystick *joystick)
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{
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const int numdrivers = SDL_arraysize(drivers) - 1;
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int i;
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SDL_AssertJoysticksLocked();
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if (joystick->driver != &SDL_HIDAPI_JoystickDriver) {
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return false;
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}
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for (i = 0; i < numdrivers; ++i) {
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if (drivers[i]->JoystickSupported(joystick)) {
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return true;
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}
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}
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return false;
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}
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bool SDL_HIDAPI_HapticOpenFromJoystick(SDL_Haptic *haptic, SDL_Joystick *joystick)
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{
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const int numdrivers = SDL_arraysize(drivers) - 1;
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int i;
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SDL_AssertJoysticksLocked();
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if (joystick->driver != &SDL_HIDAPI_JoystickDriver) {
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return SDL_SetError("Cannot open hidapi haptic from non hidapi joystick");
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}
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for (i = 0; i < numdrivers; ++i) {
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if (drivers[i]->JoystickSupported(joystick)) {
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SDL_HIDAPI_HapticDevice *device;
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haptic_list_node *list_node;
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// the driver is responsible for calling SDL_SetError
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void *ctx = drivers[i]->Open(joystick);
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if (ctx == NULL) {
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return false;
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}
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device = SDL_malloc(sizeof(SDL_HIDAPI_HapticDevice));
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if (device == NULL) {
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SDL_HIDAPI_HapticDevice temp;
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temp.ctx = ctx;
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temp.driver = drivers[i];
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temp.joystick = joystick;
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temp.driver->Close(&temp);
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return SDL_OutOfMemory();
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}
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device->driver = drivers[i];
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device->haptic = haptic;
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device->joystick = joystick;
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device->ctx = ctx;
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list_node = SDL_malloc(sizeof(haptic_list_node));
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if (list_node == NULL) {
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device->driver->Close(device);
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SDL_free(device);
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return SDL_OutOfMemory();
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}
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haptic->hwdata = (struct haptic_hwdata *)device;
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// this is outside of the syshaptic driver
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haptic->neffects = device->driver->NumEffects(device);
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haptic->nplaying = device->driver->NumEffectsPlaying(device);
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haptic->supported = device->driver->GetFeatures(device);
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haptic->naxes = device->driver->NumAxes(device);
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// outside of SYS_HAPTIC
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haptic->instance_id = 255;
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list_node->haptic = haptic;
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list_node->next = NULL;
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// grab a joystick ref so that it doesn't get fully destroyed before the haptic is closed
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SDL_OpenJoystick(SDL_GetJoystickID(joystick));
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SDL_LockMutex(haptic_list_mutex);
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if (haptic_list_head == NULL) {
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haptic_list_head = list_node;
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} else {
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haptic_list_node *cur = haptic_list_head;
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while(cur->next != NULL) {
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cur = cur->next;
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}
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cur->next = list_node;
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}
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SDL_UnlockMutex(haptic_list_mutex);
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return true;
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}
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}
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return SDL_SetError("No supported HIDAPI haptic driver found for joystick");
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}
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bool SDL_HIDAPI_JoystickSameHaptic(SDL_Haptic *haptic, SDL_Joystick *joystick)
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{
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SDL_HIDAPI_HapticDevice *device;
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SDL_AssertJoysticksLocked();
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if (joystick->driver != &SDL_HIDAPI_JoystickDriver) {
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return false;
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}
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device = (SDL_HIDAPI_HapticDevice *)haptic->hwdata;
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if (joystick == device->joystick) {
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return true;
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}
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return false;
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}
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void SDL_HIDAPI_HapticClose(SDL_Haptic *haptic)
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{
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haptic_list_node *cur, *last;
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SDL_LockMutex(haptic_list_mutex);
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cur = haptic_list_head;
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last = NULL;
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while (cur != NULL) {
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if (cur->haptic == haptic) {
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SDL_HIDAPI_HapticDevice *device = (SDL_HIDAPI_HapticDevice *)haptic->hwdata;
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device->driver->Close(device);
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// a reference was grabbed during open, now release it
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SDL_CloseJoystick(device->joystick);
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if (cur == haptic_list_head) {
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haptic_list_head = cur->next;
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} else {
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last->next = cur->next;
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}
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SDL_free(device->ctx);
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SDL_free(device);
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SDL_free(cur);
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SDL_UnlockMutex(haptic_list_mutex);
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return;
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}
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last = cur;
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cur = cur->next;
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}
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SDL_UnlockMutex(haptic_list_mutex);
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}
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void SDL_HIDAPI_HapticQuit(void)
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{
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// the list is cleared in SDL_haptic.c
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if (haptic_list_mutex != NULL) {
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SDL_DestroyMutex(haptic_list_mutex);
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haptic_list_mutex = NULL;
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}
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}
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int SDL_HIDAPI_HapticNewEffect(SDL_Haptic *haptic, const SDL_HapticEffect *base)
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{
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SDL_HIDAPI_HapticDevice *device = (SDL_HIDAPI_HapticDevice *)haptic->hwdata;
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return device->driver->CreateEffect(device, base);
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}
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bool SDL_HIDAPI_HapticUpdateEffect(SDL_Haptic *haptic, int id, const SDL_HapticEffect *data)
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{
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SDL_HIDAPI_HapticDevice *device = (SDL_HIDAPI_HapticDevice *)haptic->hwdata;
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return device->driver->UpdateEffect(device, id, data);
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}
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bool SDL_HIDAPI_HapticRunEffect(SDL_Haptic *haptic, int id, Uint32 iterations)
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{
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SDL_HIDAPI_HapticDevice *device = (SDL_HIDAPI_HapticDevice *)haptic->hwdata;
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return device->driver->RunEffect(device, id, iterations);
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}
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bool SDL_HIDAPI_HapticStopEffect(SDL_Haptic *haptic, int id)
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{
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SDL_HIDAPI_HapticDevice *device = (SDL_HIDAPI_HapticDevice *)haptic->hwdata;
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return device->driver->StopEffect(device, id);
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}
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void SDL_HIDAPI_HapticDestroyEffect(SDL_Haptic *haptic, int id)
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{
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SDL_HIDAPI_HapticDevice *device = (SDL_HIDAPI_HapticDevice *)haptic->hwdata;
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device->driver->DestroyEffect(device, id);
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}
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bool SDL_HIDAPI_HapticGetEffectStatus(SDL_Haptic *haptic, int id)
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{
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SDL_HIDAPI_HapticDevice *device = (SDL_HIDAPI_HapticDevice *)haptic->hwdata;
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return device->driver->GetEffectStatus(device, id);
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}
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bool SDL_HIDAPI_HapticSetGain(SDL_Haptic *haptic, int gain)
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{
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SDL_HIDAPI_HapticDevice *device = (SDL_HIDAPI_HapticDevice *)haptic->hwdata;
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return device->driver->SetGain(device, gain);
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}
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bool SDL_HIDAPI_HapticSetAutocenter(SDL_Haptic *haptic, int autocenter)
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{
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SDL_HIDAPI_HapticDevice *device = (SDL_HIDAPI_HapticDevice *)haptic->hwdata;
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return device->driver->SetAutocenter(device, autocenter);
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}
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bool SDL_HIDAPI_HapticPause(SDL_Haptic *haptic)
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{
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SDL_HIDAPI_HapticDevice *device = (SDL_HIDAPI_HapticDevice *)haptic->hwdata;
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return device->driver->Pause(device);
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}
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bool SDL_HIDAPI_HapticResume(SDL_Haptic *haptic)
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{
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SDL_HIDAPI_HapticDevice *device = (SDL_HIDAPI_HapticDevice *)haptic->hwdata;
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return device->driver->Resume(device);
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}
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bool SDL_HIDAPI_HapticStopAll(SDL_Haptic *haptic)
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{
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SDL_HIDAPI_HapticDevice *device = (SDL_HIDAPI_HapticDevice *)haptic->hwdata;
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return device->driver->StopEffects(device);
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}
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#endif //SDL_JOYSTICK_HIDAPI
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70
src/haptic/hidapi/SDL_hidapihaptic_c.h
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70
src/haptic/hidapi/SDL_hidapihaptic_c.h
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@@ -0,0 +1,70 @@
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/*
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Simple DirectMedia Layer
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Copyright (C) 2025 Katharine Chui <katharine.chui@gmail.com>
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This software is provided 'as-is', without any express or implied
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||||
warranty. In no event will the authors be held liable for any damages
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||||
arising from the use of this software.
|
||||
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||||
Permission is granted to anyone to use this software for any purpose,
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||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
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||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
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||||
*/
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#ifndef SDL_hidapihaptic_c_h_
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#define SDL_hidapihaptic_c_h_
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#include "SDL3/SDL_haptic.h"
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#include "SDL3/SDL_joystick.h"
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#include "../SDL_syshaptic.h"
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#include "../../joystick/SDL_joystick_c.h" // accessing _SDL_JoystickDriver
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#include "../../joystick/SDL_sysjoystick.h" // accessing _SDL_Joystick
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#define SDL_HAPTIC_HIDAPI_LG4FF
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typedef struct SDL_HIDAPI_HapticDriver SDL_HIDAPI_HapticDriver;
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typedef struct SDL_HIDAPI_HapticDevice
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{
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SDL_Haptic *haptic; /* related haptic ref */
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SDL_Joystick *joystick; /* related hidapi joystick */
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SDL_HIDAPI_HapticDriver *driver; /* driver to use */
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void *ctx; /* driver specific context */
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} SDL_HIDAPI_HapticDevice;
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struct SDL_HIDAPI_HapticDriver
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{
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bool (*JoystickSupported)(SDL_Joystick *joystick); /* return SDL_TRUE if haptic can be opened from the joystick */
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void *(*Open)(SDL_Joystick *joystick); /* returns a driver context allocated with SDL_malloc, or null if it cannot be allocated */
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/* functions below need to handle the possibility of a null joystick instance, indicating the absence of the joystick */
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void (*Close)(SDL_HIDAPI_HapticDevice *device); /* cleanup resources allocated during Open, do NOT free driver context created in Open */
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/* below mirror SDL_haptic.h effect interfaces */
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int (*NumEffects)(SDL_HIDAPI_HapticDevice *device); /* returns supported number of effects the device can store */
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int (*NumEffectsPlaying)(SDL_HIDAPI_HapticDevice *device); /* returns supported number of effects the device can play concurrently */
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Uint32 (*GetFeatures)(SDL_HIDAPI_HapticDevice *device); /* returns supported effects in a bitmask */
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int (*NumAxes)(SDL_HIDAPI_HapticDevice *device); /* returns the number of haptic axes */
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int (*CreateEffect)(SDL_HIDAPI_HapticDevice *device, const SDL_HapticEffect *data); /* returns effect id if created correctly, negative number on error */
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bool (*UpdateEffect)(SDL_HIDAPI_HapticDevice *device, int id, const SDL_HapticEffect *data); /* returns 0 on success, negative number on error */
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bool (*RunEffect)(SDL_HIDAPI_HapticDevice *device, int id, Uint32 iterations); /* returns 0 on success, negative number on error */
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bool (*StopEffect)(SDL_HIDAPI_HapticDevice *device, int id); /* returns 0 on success, negative number on error */
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void (*DestroyEffect)(SDL_HIDAPI_HapticDevice *device, int id); /* returns 0 on success, negative number on error */
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bool (*GetEffectStatus)(SDL_HIDAPI_HapticDevice *device, int id); /* returns 0 if not playing, 1 if playing, negative number on error */
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bool (*SetGain)(SDL_HIDAPI_HapticDevice *device, int gain); /* gain 0 - 100, returns 0 on success, negative number on error */
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bool (*SetAutocenter)(SDL_HIDAPI_HapticDevice *device, int autocenter); /* gain 0 - 100, returns 0 on success, negative number on error */
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bool (*Pause)(SDL_HIDAPI_HapticDevice *device); /* returns 0 on success, negative number on error */
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bool (*Resume)(SDL_HIDAPI_HapticDevice *device); /* returns 0 on success, negative number on error */
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bool (*StopEffects)(SDL_HIDAPI_HapticDevice *device); /* returns 0 on success, negative number on error */
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};
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extern SDL_HIDAPI_HapticDriver SDL_HIDAPI_HapticDriverLg4ff;
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#endif //SDL_joystick_c_h_
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1265
src/haptic/hidapi/SDL_hidapihaptic_lg4ff.c
Normal file
1265
src/haptic/hidapi/SDL_hidapihaptic_lg4ff.c
Normal file
File diff suppressed because it is too large
Load Diff
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Block a user