[SDL3] Adding input and FFB support for Logitech G29(PS3) on hidapi (#11598)

These changes enable the Logitech G29 wheel to run on hidapi with both SDL_Joystick and SDL_Haptic interfaces.

While it is already possible to use the wheel on Linux in WINE + SDL2 thanks to the in-tree evdev driver as well as new-lg4ff, these set of changes allow the G29 to be used with WINE under MacOS and FreeBSD

These wheels should also be supported, but I can only test them from G29's compat modes: G27, G25, DFGT, DFP, DFEX

Haptic and led support are ported from https://github.com/berarma/new-lg4ff
This commit is contained in:
Katharine Chui
2025-03-17 22:24:39 +08:00
committed by GitHub
parent d66483dfcc
commit 35c03774f3
17 changed files with 2887 additions and 18 deletions

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/*
Simple DirectMedia Layer
Copyright (C) 2025 Katharine Chui <katharine.chui@gmail.com>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "SDL_internal.h"
#ifdef SDL_JOYSTICK_HIDAPI
#include "SDL_hidapihaptic_c.h"
#include "SDL3/SDL_mutex.h"
#include "SDL3/SDL_error.h"
extern struct SDL_JoystickDriver SDL_HIDAPI_JoystickDriver;
typedef struct haptic_list_node
{
SDL_Haptic *haptic;
struct haptic_list_node *next;
} haptic_list_node;
static haptic_list_node *haptic_list_head = NULL;
static SDL_Mutex *haptic_list_mutex = NULL;
static SDL_HIDAPI_HapticDriver *drivers[] = {
#ifdef SDL_HAPTIC_HIDAPI_LG4FF
&SDL_HIDAPI_HapticDriverLg4ff,
#endif
NULL
};
bool SDL_HIDAPI_HapticInit()
{
haptic_list_head = NULL;
haptic_list_mutex = SDL_CreateMutex();
if (haptic_list_mutex == NULL) {
return SDL_OutOfMemory();
}
return true;
}
bool SDL_HIDAPI_HapticIsHidapi(SDL_Haptic *haptic)
{
haptic_list_node *cur;
bool ret = false;
SDL_LockMutex(haptic_list_mutex);
cur = haptic_list_head;
while (cur != NULL) {
if (cur->haptic == haptic) {
ret = true;
break;
}
cur = cur->next;
}
SDL_UnlockMutex(haptic_list_mutex);
return ret;
}
bool SDL_HIDAPI_JoystickIsHaptic(SDL_Joystick *joystick)
{
const int numdrivers = SDL_arraysize(drivers) - 1;
int i;
SDL_AssertJoysticksLocked();
if (joystick->driver != &SDL_HIDAPI_JoystickDriver) {
return false;
}
for (i = 0; i < numdrivers; ++i) {
if (drivers[i]->JoystickSupported(joystick)) {
return true;
}
}
return false;
}
bool SDL_HIDAPI_HapticOpenFromJoystick(SDL_Haptic *haptic, SDL_Joystick *joystick)
{
const int numdrivers = SDL_arraysize(drivers) - 1;
int i;
SDL_AssertJoysticksLocked();
if (joystick->driver != &SDL_HIDAPI_JoystickDriver) {
return SDL_SetError("Cannot open hidapi haptic from non hidapi joystick");
}
for (i = 0; i < numdrivers; ++i) {
if (drivers[i]->JoystickSupported(joystick)) {
SDL_HIDAPI_HapticDevice *device;
haptic_list_node *list_node;
// the driver is responsible for calling SDL_SetError
void *ctx = drivers[i]->Open(joystick);
if (ctx == NULL) {
return false;
}
device = SDL_malloc(sizeof(SDL_HIDAPI_HapticDevice));
if (device == NULL) {
SDL_HIDAPI_HapticDevice temp;
temp.ctx = ctx;
temp.driver = drivers[i];
temp.joystick = joystick;
temp.driver->Close(&temp);
return SDL_OutOfMemory();
}
device->driver = drivers[i];
device->haptic = haptic;
device->joystick = joystick;
device->ctx = ctx;
list_node = SDL_malloc(sizeof(haptic_list_node));
if (list_node == NULL) {
device->driver->Close(device);
SDL_free(device);
return SDL_OutOfMemory();
}
haptic->hwdata = (struct haptic_hwdata *)device;
// this is outside of the syshaptic driver
haptic->neffects = device->driver->NumEffects(device);
haptic->nplaying = device->driver->NumEffectsPlaying(device);
haptic->supported = device->driver->GetFeatures(device);
haptic->naxes = device->driver->NumAxes(device);
// outside of SYS_HAPTIC
haptic->instance_id = 255;
list_node->haptic = haptic;
list_node->next = NULL;
// grab a joystick ref so that it doesn't get fully destroyed before the haptic is closed
SDL_OpenJoystick(SDL_GetJoystickID(joystick));
SDL_LockMutex(haptic_list_mutex);
if (haptic_list_head == NULL) {
haptic_list_head = list_node;
} else {
haptic_list_node *cur = haptic_list_head;
while(cur->next != NULL) {
cur = cur->next;
}
cur->next = list_node;
}
SDL_UnlockMutex(haptic_list_mutex);
return true;
}
}
return SDL_SetError("No supported HIDAPI haptic driver found for joystick");
}
bool SDL_HIDAPI_JoystickSameHaptic(SDL_Haptic *haptic, SDL_Joystick *joystick)
{
SDL_HIDAPI_HapticDevice *device;
SDL_AssertJoysticksLocked();
if (joystick->driver != &SDL_HIDAPI_JoystickDriver) {
return false;
}
device = (SDL_HIDAPI_HapticDevice *)haptic->hwdata;
if (joystick == device->joystick) {
return true;
}
return false;
}
void SDL_HIDAPI_HapticClose(SDL_Haptic *haptic)
{
haptic_list_node *cur, *last;
SDL_LockMutex(haptic_list_mutex);
cur = haptic_list_head;
last = NULL;
while (cur != NULL) {
if (cur->haptic == haptic) {
SDL_HIDAPI_HapticDevice *device = (SDL_HIDAPI_HapticDevice *)haptic->hwdata;
device->driver->Close(device);
// a reference was grabbed during open, now release it
SDL_CloseJoystick(device->joystick);
if (cur == haptic_list_head) {
haptic_list_head = cur->next;
} else {
last->next = cur->next;
}
SDL_free(device->ctx);
SDL_free(device);
SDL_free(cur);
SDL_UnlockMutex(haptic_list_mutex);
return;
}
last = cur;
cur = cur->next;
}
SDL_UnlockMutex(haptic_list_mutex);
}
void SDL_HIDAPI_HapticQuit(void)
{
// the list is cleared in SDL_haptic.c
if (haptic_list_mutex != NULL) {
SDL_DestroyMutex(haptic_list_mutex);
haptic_list_mutex = NULL;
}
}
int SDL_HIDAPI_HapticNewEffect(SDL_Haptic *haptic, const SDL_HapticEffect *base)
{
SDL_HIDAPI_HapticDevice *device = (SDL_HIDAPI_HapticDevice *)haptic->hwdata;
return device->driver->CreateEffect(device, base);
}
bool SDL_HIDAPI_HapticUpdateEffect(SDL_Haptic *haptic, int id, const SDL_HapticEffect *data)
{
SDL_HIDAPI_HapticDevice *device = (SDL_HIDAPI_HapticDevice *)haptic->hwdata;
return device->driver->UpdateEffect(device, id, data);
}
bool SDL_HIDAPI_HapticRunEffect(SDL_Haptic *haptic, int id, Uint32 iterations)
{
SDL_HIDAPI_HapticDevice *device = (SDL_HIDAPI_HapticDevice *)haptic->hwdata;
return device->driver->RunEffect(device, id, iterations);
}
bool SDL_HIDAPI_HapticStopEffect(SDL_Haptic *haptic, int id)
{
SDL_HIDAPI_HapticDevice *device = (SDL_HIDAPI_HapticDevice *)haptic->hwdata;
return device->driver->StopEffect(device, id);
}
void SDL_HIDAPI_HapticDestroyEffect(SDL_Haptic *haptic, int id)
{
SDL_HIDAPI_HapticDevice *device = (SDL_HIDAPI_HapticDevice *)haptic->hwdata;
device->driver->DestroyEffect(device, id);
}
bool SDL_HIDAPI_HapticGetEffectStatus(SDL_Haptic *haptic, int id)
{
SDL_HIDAPI_HapticDevice *device = (SDL_HIDAPI_HapticDevice *)haptic->hwdata;
return device->driver->GetEffectStatus(device, id);
}
bool SDL_HIDAPI_HapticSetGain(SDL_Haptic *haptic, int gain)
{
SDL_HIDAPI_HapticDevice *device = (SDL_HIDAPI_HapticDevice *)haptic->hwdata;
return device->driver->SetGain(device, gain);
}
bool SDL_HIDAPI_HapticSetAutocenter(SDL_Haptic *haptic, int autocenter)
{
SDL_HIDAPI_HapticDevice *device = (SDL_HIDAPI_HapticDevice *)haptic->hwdata;
return device->driver->SetAutocenter(device, autocenter);
}
bool SDL_HIDAPI_HapticPause(SDL_Haptic *haptic)
{
SDL_HIDAPI_HapticDevice *device = (SDL_HIDAPI_HapticDevice *)haptic->hwdata;
return device->driver->Pause(device);
}
bool SDL_HIDAPI_HapticResume(SDL_Haptic *haptic)
{
SDL_HIDAPI_HapticDevice *device = (SDL_HIDAPI_HapticDevice *)haptic->hwdata;
return device->driver->Resume(device);
}
bool SDL_HIDAPI_HapticStopAll(SDL_Haptic *haptic)
{
SDL_HIDAPI_HapticDevice *device = (SDL_HIDAPI_HapticDevice *)haptic->hwdata;
return device->driver->StopEffects(device);
}
#endif //SDL_JOYSTICK_HIDAPI

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/*
Simple DirectMedia Layer
Copyright (C) 2025 Katharine Chui <katharine.chui@gmail.com>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#ifndef SDL_hidapihaptic_c_h_
#define SDL_hidapihaptic_c_h_
#include "SDL3/SDL_haptic.h"
#include "SDL3/SDL_joystick.h"
#include "../SDL_syshaptic.h"
#include "../../joystick/SDL_joystick_c.h" // accessing _SDL_JoystickDriver
#include "../../joystick/SDL_sysjoystick.h" // accessing _SDL_Joystick
#define SDL_HAPTIC_HIDAPI_LG4FF
typedef struct SDL_HIDAPI_HapticDriver SDL_HIDAPI_HapticDriver;
typedef struct SDL_HIDAPI_HapticDevice
{
SDL_Haptic *haptic; /* related haptic ref */
SDL_Joystick *joystick; /* related hidapi joystick */
SDL_HIDAPI_HapticDriver *driver; /* driver to use */
void *ctx; /* driver specific context */
} SDL_HIDAPI_HapticDevice;
struct SDL_HIDAPI_HapticDriver
{
bool (*JoystickSupported)(SDL_Joystick *joystick); /* return SDL_TRUE if haptic can be opened from the joystick */
void *(*Open)(SDL_Joystick *joystick); /* returns a driver context allocated with SDL_malloc, or null if it cannot be allocated */
/* functions below need to handle the possibility of a null joystick instance, indicating the absence of the joystick */
void (*Close)(SDL_HIDAPI_HapticDevice *device); /* cleanup resources allocated during Open, do NOT free driver context created in Open */
/* below mirror SDL_haptic.h effect interfaces */
int (*NumEffects)(SDL_HIDAPI_HapticDevice *device); /* returns supported number of effects the device can store */
int (*NumEffectsPlaying)(SDL_HIDAPI_HapticDevice *device); /* returns supported number of effects the device can play concurrently */
Uint32 (*GetFeatures)(SDL_HIDAPI_HapticDevice *device); /* returns supported effects in a bitmask */
int (*NumAxes)(SDL_HIDAPI_HapticDevice *device); /* returns the number of haptic axes */
int (*CreateEffect)(SDL_HIDAPI_HapticDevice *device, const SDL_HapticEffect *data); /* returns effect id if created correctly, negative number on error */
bool (*UpdateEffect)(SDL_HIDAPI_HapticDevice *device, int id, const SDL_HapticEffect *data); /* returns 0 on success, negative number on error */
bool (*RunEffect)(SDL_HIDAPI_HapticDevice *device, int id, Uint32 iterations); /* returns 0 on success, negative number on error */
bool (*StopEffect)(SDL_HIDAPI_HapticDevice *device, int id); /* returns 0 on success, negative number on error */
void (*DestroyEffect)(SDL_HIDAPI_HapticDevice *device, int id); /* returns 0 on success, negative number on error */
bool (*GetEffectStatus)(SDL_HIDAPI_HapticDevice *device, int id); /* returns 0 if not playing, 1 if playing, negative number on error */
bool (*SetGain)(SDL_HIDAPI_HapticDevice *device, int gain); /* gain 0 - 100, returns 0 on success, negative number on error */
bool (*SetAutocenter)(SDL_HIDAPI_HapticDevice *device, int autocenter); /* gain 0 - 100, returns 0 on success, negative number on error */
bool (*Pause)(SDL_HIDAPI_HapticDevice *device); /* returns 0 on success, negative number on error */
bool (*Resume)(SDL_HIDAPI_HapticDevice *device); /* returns 0 on success, negative number on error */
bool (*StopEffects)(SDL_HIDAPI_HapticDevice *device); /* returns 0 on success, negative number on error */
};
extern SDL_HIDAPI_HapticDriver SDL_HIDAPI_HapticDriverLg4ff;
#endif //SDL_joystick_c_h_

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