Fix remaining typos (#7921)
* Fix remaining typos Found via `codespell -q 3 -S *.hex,*.pdf,./src/libm,./src/hidapi,./src/stdlib/SDL_malloc.c,./src/video/x11/edid.h -L caf,currenty,datas,einstance,fo,hda,lod,mata,parm,parms,pevent,pevents,pixelx,requestor,ser,statics,te,texturers,thid,uscaled,windowz`
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@@ -546,7 +546,7 @@
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ErrorAdj = ((unsigned long)DeltaX << 16) / (unsigned long)DeltaY; \
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/* Draw all pixels other than the first and last */ \
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while (--DeltaY) { \
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ErrorAccTemp = ErrorAcc; /* remember currrent accumulated error */ \
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ErrorAccTemp = ErrorAcc; /* remember current accumulated error */ \
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ErrorAcc += ErrorAdj; /* calculate error for next pixel */ \
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if (ErrorAcc <= ErrorAccTemp) { \
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/* The error accumulator turned over, so advance the X coord */ \
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@@ -581,7 +581,7 @@
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ErrorAdj = ((unsigned long)DeltaY << 16) / (unsigned long)DeltaX; \
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/* Draw all pixels other than the first and last */ \
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while (--DeltaX) { \
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ErrorAccTemp = ErrorAcc; /* remember currrent accumulated error */ \
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ErrorAccTemp = ErrorAcc; /* remember current accumulated error */ \
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ErrorAcc += ErrorAdj; /* calculate error for next pixel */ \
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if (ErrorAcc <= ErrorAccTemp) { \
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/* The error accumulator turned over, so advance the Y coord */ \
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@@ -27,7 +27,7 @@
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#include "../../video/SDL_blit.h"
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/* fixed points bits precision
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* Set to 1, so that it can start rendering wth middle of a pixel precision.
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* Set to 1, so that it can start rendering with middle of a pixel precision.
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* It doesn't need to be increased.
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* But, if increased too much, it overflows (srcx, srcy) coordinates used for filling with texture.
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* (which could be turned to int64).
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