Fix remaining typos (#7921)

* Fix remaining typos

Found via `codespell -q 3 -S *.hex,*.pdf,./src/libm,./src/hidapi,./src/stdlib/SDL_malloc.c,./src/video/x11/edid.h -L caf,currenty,datas,einstance,fo,hda,lod,mata,parm,parms,pevent,pevents,pixelx,requestor,ser,statics,te,texturers,thid,uscaled,windowz`
This commit is contained in:
luzpaz
2023-07-03 15:46:47 -04:00
committed by GitHub
parent 65e1d568ef
commit 37e567994d
55 changed files with 85 additions and 85 deletions

View File

@@ -546,7 +546,7 @@
ErrorAdj = ((unsigned long)DeltaX << 16) / (unsigned long)DeltaY; \
/* Draw all pixels other than the first and last */ \
while (--DeltaY) { \
ErrorAccTemp = ErrorAcc; /* remember currrent accumulated error */ \
ErrorAccTemp = ErrorAcc; /* remember current accumulated error */ \
ErrorAcc += ErrorAdj; /* calculate error for next pixel */ \
if (ErrorAcc <= ErrorAccTemp) { \
/* The error accumulator turned over, so advance the X coord */ \
@@ -581,7 +581,7 @@
ErrorAdj = ((unsigned long)DeltaY << 16) / (unsigned long)DeltaX; \
/* Draw all pixels other than the first and last */ \
while (--DeltaX) { \
ErrorAccTemp = ErrorAcc; /* remember currrent accumulated error */ \
ErrorAccTemp = ErrorAcc; /* remember current accumulated error */ \
ErrorAcc += ErrorAdj; /* calculate error for next pixel */ \
if (ErrorAcc <= ErrorAccTemp) { \
/* The error accumulator turned over, so advance the Y coord */ \

View File

@@ -27,7 +27,7 @@
#include "../../video/SDL_blit.h"
/* fixed points bits precision
* Set to 1, so that it can start rendering wth middle of a pixel precision.
* Set to 1, so that it can start rendering with middle of a pixel precision.
* It doesn't need to be increased.
* But, if increased too much, it overflows (srcx, srcy) coordinates used for filling with texture.
* (which could be turned to int64).