video: Unload GL/Vulkan when shutting down the video subsystem
If GL/Vulkan was loaded manually via a SDL_X_LoadLibrary() call instead of via window flags or through the GPU or renderer system, and there is no matching SDL_X_UnloadLibrary() call, the library instance won't be automatically unloaded while shutting down the video system, as the refcount won't go to zero, which can cause problems with some backends, and leaves a leaked DLL/SO handle when the global video object is destroyed. Ensure that the libraries are unloaded after destroying the windows, but before shutting down the video backend, to prevent a leak and possible driver errors when shutting down the video backend.
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@@ -4667,6 +4667,16 @@ void SDL_VideoQuit(void)
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while (_this->windows) {
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while (_this->windows) {
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SDL_DestroyWindow(_this->windows);
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SDL_DestroyWindow(_this->windows);
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}
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}
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if (_this->gl_config.driver_loaded && _this->GL_UnloadLibrary) {
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_this->GL_UnloadLibrary(_this);
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_this->gl_config.driver_loaded = 0;
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}
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if (_this->vulkan_config.loader_loaded && _this->Vulkan_UnloadLibrary) {
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_this->Vulkan_UnloadLibrary(_this);
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_this->vulkan_config.loader_loaded = 0;
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}
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_this->VideoQuit(_this);
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_this->VideoQuit(_this);
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for (i = _this->num_displays; i--; ) {
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for (i = _this->num_displays; i--; ) {
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