SDL_windows.h: set _WIN32_WINNT to 0xA00 dxgi1_6.h is available
to make sure DISPLAYCONFIG_SDR_WHITE_LEVEL is visible to us.
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@@ -36,7 +36,7 @@
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#endif
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#endif
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#undef WINVER
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#undef WINVER
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#undef _WIN32_WINNT
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#undef _WIN32_WINNT
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#if SDL_VIDEO_RENDER_D3D12
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#if SDL_VIDEO_RENDER_D3D12 || defined(HAVE_DXGI1_6_H)
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#define _WIN32_WINNT 0xA00 /* For D3D12, 0xA00 is required */
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#define _WIN32_WINNT 0xA00 /* For D3D12, 0xA00 is required */
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#elif defined(HAVE_SHELLSCALINGAPI_H)
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#elif defined(HAVE_SHELLSCALINGAPI_H)
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#define _WIN32_WINNT 0x603 /* For DPI support */
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#define _WIN32_WINNT 0x603 /* For DPI support */
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