JANITORIAL: Fix typos in comments in various files (#10058)
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@@ -151,7 +151,7 @@ In general, the same process in the Windows GDK instructions work. There are jus
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* For Xbox Series consoles, use the Gaming.Xbox.Scarlett.x64 target
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* The Xbox One target sets the `SDL_PLATFORM_XBOXONE` define and the Xbox Series target sets the `SDL_PLATFORM_XBOXSERIES` define
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* You don't need to link against the Xbox.Services Thunks lib nor include that dll in your package (it doesn't exist for Xbox)
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* The shader blobs for Xbox are created in a pre-build step for the Xbox targets, rather than included in the source (due to NDA and version compatability reasons)
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* The shader blobs for Xbox are created in a pre-build step for the Xbox targets, rather than included in the source (due to NDA and version compatibility reasons)
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* To create a package, use:
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`makepkg pack /f PackageLayout.xml /lt /d . /pd Package`
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* To install the package, use:
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