Shortened SDL property names

This commit is contained in:
Sam Lantinga
2024-01-27 13:00:37 -08:00
parent 1885e6b2e0
commit 3b55c7d1f4
38 changed files with 435 additions and 435 deletions

View File

@@ -1441,25 +1441,25 @@ The information previously available in SDL_GetWindowWMInfo() is now available a
becomes:
```c
#if defined(SDL_PLATFORM_WIN32)
HWND hwnd = (HWND)SDL_GetProperty(SDL_GetWindowProperties(window), SDL_PROPERTY_WINDOW_WIN32_HWND_POINTER, NULL);
HWND hwnd = (HWND)SDL_GetProperty(SDL_GetWindowProperties(window), SDL_PROP_WINDOW_WIN32_HWND_POINTER, NULL);
if (hwnd) {
...
}
#elif defined(SDL_PLATFORM_MACOS)
NSWindow *nswindow = (__bridge NSWindow *)SDL_GetProperty(SDL_GetWindowProperties(window), SDL_PROPERTY_WINDOW_COCOA_WINDOW_POINTER, NULL);
NSWindow *nswindow = (__bridge NSWindow *)SDL_GetProperty(SDL_GetWindowProperties(window), SDL_PROP_WINDOW_COCOA_WINDOW_POINTER, NULL);
if (nswindow) {
...
}
#elif defined(SDL_PLATFORM_LINUX)
if (SDL_strcmp(SDL_GetCurrentVideoDriver(), "x11") == 0) {
Display *xdisplay = (Display *)SDL_GetProperty(SDL_GetWindowProperties(window), SDL_PROPERTY_WINDOW_X11_DISPLAY_POINTER, NULL);
Window xwindow = (Window)SDL_GetNumberProperty(SDL_GetWindowProperties(window), SDL_PROPERTY_WINDOW_X11_WINDOW_NUMBER, 0);
Display *xdisplay = (Display *)SDL_GetProperty(SDL_GetWindowProperties(window), SDL_PROP_WINDOW_X11_DISPLAY_POINTER, NULL);
Window xwindow = (Window)SDL_GetNumberProperty(SDL_GetWindowProperties(window), SDL_PROP_WINDOW_X11_WINDOW_NUMBER, 0);
if (xdisplay && xwindow) {
...
}
} else if (SDL_strcmp(SDL_GetCurrentVideoDriver(), "wayland") == 0) {
struct wl_display *display = (struct wl_display *)SDL_GetProperty(SDL_GetWindowProperties(window), SDL_PROPERTY_WINDOW_WAYLAND_DISPLAY_POINTER, NULL);
struct wl_surface *surface = (struct wl_surface *)SDL_GetProperty(SDL_GetWindowProperties(window), SDL_PROPERTY_WINDOW_WAYLAND_SURFACE_POINTER, NULL);
struct wl_display *display = (struct wl_display *)SDL_GetProperty(SDL_GetWindowProperties(window), SDL_PROP_WINDOW_WAYLAND_DISPLAY_POINTER, NULL);
struct wl_surface *surface = (struct wl_surface *)SDL_GetProperty(SDL_GetWindowProperties(window), SDL_PROP_WINDOW_WAYLAND_SURFACE_POINTER, NULL);
if (display && surface) {
...
}
@@ -1550,11 +1550,11 @@ Rather than iterating over displays using display index, there is a new function
SDL_CreateWindow() has been simplified and no longer takes a window position. You can use SDL_CreateWindowWithProperties() if you need to set the window position when creating it, e.g.
```c
SDL_PropertiesID props = SDL_CreateProperties();
SDL_SetStringProperty(props, SDL_PROPERTY_WINDOW_CREATE_TITLE_STRING, title);
SDL_SetNumberProperty(props, SDL_PROPERTY_WINDOW_CREATE_X_NUMBER, x);
SDL_SetNumberProperty(props, SDL_PROPERTY_WINDOW_CREATE_Y_NUMBER, y);
SDL_SetNumberProperty(props, SDL_PROPERTY_WINDOW_CREATE_WIDTH_NUMBER, width);
SDL_SetNumberProperty(props, SDL_PROPERTY_WINDOW_CREATE_HEIGHT_NUMBER, height);
SDL_SetStringProperty(props, SDL_PROP_WINDOW_CREATE_TITLE_STRING, title);
SDL_SetNumberProperty(props, SDL_PROP_WINDOW_CREATE_X_NUMBER, x);
SDL_SetNumberProperty(props, SDL_PROP_WINDOW_CREATE_Y_NUMBER, y);
SDL_SetNumberProperty(props, SDL_PROP_WINDOW_CREATE_WIDTH_NUMBER, width);
SDL_SetNumberProperty(props, SDL_PROP_WINDOW_CREATE_HEIGHT_NUMBER, height);
SDL_SetNumberProperty(props, "flags", flags);
pWindow = SDL_CreateWindowWithProperties(props);
SDL_DestroyProperties(props);

View File

@@ -52,15 +52,15 @@ having SDL handle input and rendering, it needs to create a custom, roleless sur
toplevel window.
This is done by using `SDL_CreateWindowWithProperties()` and setting the
`SDL_PROPERTY_WINDOW_CREATE_WAYLAND_SURFACE_ROLE_CUSTOM_BOOLEAN` property to `SDL_TRUE`. Once the window has been
`SDL_PROP_WINDOW_CREATE_WAYLAND_SURFACE_ROLE_CUSTOM_BOOLEAN` property to `SDL_TRUE`. Once the window has been
successfully created, the `wl_display` and `wl_surface` objects can then be retrieved from the
`SDL_PROPERTY_WINDOW_WAYLAND_DISPLAY_POINTER` and `SDL_PROPERTY_WINDOW_WAYLAND_SURFACE_POINTER` properties respectively.
`SDL_PROP_WINDOW_WAYLAND_DISPLAY_POINTER` and `SDL_PROP_WINDOW_WAYLAND_SURFACE_POINTER` properties respectively.
Surfaces don't receive any size change notifications, so if an application changes the window size, it must inform SDL
that the surface size has changed by calling SDL_SetWindowSize() with the new dimensions.
Custom surfaces will automatically handle scaling internally if the window was created with the
`SDL_PROPERTY_WINDOW_CREATE_HIGH_PIXEL_DENSITY_BOOLEAN` property set to `SDL_TRUE`. In this case, applications should
`SDL_PROP_WINDOW_CREATE_HIGH_PIXEL_DENSITY_BOOLEAN` property set to `SDL_TRUE`. In this case, applications should
not manually attach viewports or change the surface scale value, as SDL will handle this internally. Calls
to `SDL_SetWindowSize()` should use the logical size of the window, and `SDL_GetWindowSizeInPixels()` should be used to
query the size of the backbuffer surface in pixels. If this property is not set or is `SDL_FALSE`, applications can
@@ -77,7 +77,7 @@ and attach it to an application-managed toplevel window.
Wayland windows and surfaces are more intrinsically tied to the client library than other windowing systems, therefore,
when importing surfaces, it is necessary for both SDL and the application or toolkit to use the same `wl_display`
object. This can be set/queried via the global `SDL_PROPERTY_GLOBAL_VIDEO_WAYLAND_WL_DISPLAY_POINTER` property. To
object. This can be set/queried via the global `SDL_PROP_GLOBAL_VIDEO_WAYLAND_WL_DISPLAY_POINTER` property. To
import an external `wl_display`, set this property before initializing the SDL video subsystem, and read the value to
export the internal `wl_display` after the video subsystem has been initialized. Setting this property after the video
subsystem has been initialized has no effect, and reading it when the video subsystem is uninitialized will either
@@ -85,14 +85,14 @@ return the user provided value, if one was set while in the uninitialized state,
Once this is done, and the application has created or obtained the `wl_surface` to be wrapped in an `SDL_Window`, the
window is created with `SDL_CreateWindowWithProperties()` with the
`SDL_PROPERTY_WINDOW_CREATE_WAYLAND_WL_SURFACE_POINTER` property to set to the `wl_surface` object that is to be
`SDL_PROP_WINDOW_CREATE_WAYLAND_WL_SURFACE_POINTER` property to set to the `wl_surface` object that is to be
imported by SDL.
SDL receives no notification regarding size changes on external surfaces or toplevel windows, so if the external surface
needs to be resized, SDL must be informed by calling SDL_SetWindowSize() with the new dimensions.
If desired, SDL can automatically handle the scaling for the surface by setting the
`SDL_PROPERTY_WINDOW_CREATE_HIGH_PIXEL_DENSITY_BOOLEAN` property to `SDL_TRUE`, however, if the surface being imported
`SDL_PROP_WINDOW_CREATE_HIGH_PIXEL_DENSITY_BOOLEAN` property to `SDL_TRUE`, however, if the surface being imported
already has, or will have, a viewport/fractional scale manager attached to it by the application or an external toolkit,
a protocol violation will result. Avoid setting this property if importing surfaces from toolkits such as Qt or GTK.
@@ -144,7 +144,7 @@ int main(int argc, char *argv[])
}
/* Set SDL to use the existing wl_display object from Qt and initialize. */
SDL_SetProperty(SDL_GetGlobalProperties(), SDL_PROPERTY_GLOBAL_VIDEO_WAYLAND_WL_DISPLAY_POINTER, display);
SDL_SetProperty(SDL_GetGlobalProperties(), SDL_PROP_GLOBAL_VIDEO_WAYLAND_WL_DISPLAY_POINTER, display);
SDL_Init(SDL_INIT_VIDEO | SDL_INIT_EVENTS);
/* Create a basic, frameless QWindow */
@@ -166,10 +166,10 @@ int main(int argc, char *argv[])
* Qt objects should not be flagged as DPI-aware or protocol violations will result.
*/
props = SDL_CreateProperties();
SDL_SetProperty(props, SDL_PROPERTY_WINDOW_CREATE_WAYLAND_WL_SURFACE_POINTER, surface);
SDL_SetBooleanProperty(props, SDL_PROPERTY_WINDOW_CREATE_OPENGL_BOOLEAN, SDL_TRUE);
SDL_SetNumberProperty(props, SDL_PROPERTY_WINDOW_CREATE_WIDTH_NUMBER, 640);
SDL_SetNumberProperty(props, SDL_PROPERTY_WINDOW_CREATE_HEIGHT_NUMBER, 480);
SDL_SetProperty(props, SDL_PROP_WINDOW_CREATE_WAYLAND_WL_SURFACE_POINTER, surface);
SDL_SetBooleanProperty(props, SDL_PROP_WINDOW_CREATE_OPENGL_BOOLEAN, SDL_TRUE);
SDL_SetNumberProperty(props, SDL_PROP_WINDOW_CREATE_WIDTH_NUMBER, 640);
SDL_SetNumberProperty(props, SDL_PROP_WINDOW_CREATE_HEIGHT_NUMBER, 480);
sdlWindow = SDL_CreateWindowWithProperties(props);
SDL_DestroyProperties(props);
if (!sdlWindow) {