Shortened SDL property names

This commit is contained in:
Sam Lantinga
2024-01-27 13:00:37 -08:00
parent 1885e6b2e0
commit 3b55c7d1f4
38 changed files with 435 additions and 435 deletions

View File

@@ -1441,25 +1441,25 @@ The information previously available in SDL_GetWindowWMInfo() is now available a
becomes:
```c
#if defined(SDL_PLATFORM_WIN32)
HWND hwnd = (HWND)SDL_GetProperty(SDL_GetWindowProperties(window), SDL_PROPERTY_WINDOW_WIN32_HWND_POINTER, NULL);
HWND hwnd = (HWND)SDL_GetProperty(SDL_GetWindowProperties(window), SDL_PROP_WINDOW_WIN32_HWND_POINTER, NULL);
if (hwnd) {
...
}
#elif defined(SDL_PLATFORM_MACOS)
NSWindow *nswindow = (__bridge NSWindow *)SDL_GetProperty(SDL_GetWindowProperties(window), SDL_PROPERTY_WINDOW_COCOA_WINDOW_POINTER, NULL);
NSWindow *nswindow = (__bridge NSWindow *)SDL_GetProperty(SDL_GetWindowProperties(window), SDL_PROP_WINDOW_COCOA_WINDOW_POINTER, NULL);
if (nswindow) {
...
}
#elif defined(SDL_PLATFORM_LINUX)
if (SDL_strcmp(SDL_GetCurrentVideoDriver(), "x11") == 0) {
Display *xdisplay = (Display *)SDL_GetProperty(SDL_GetWindowProperties(window), SDL_PROPERTY_WINDOW_X11_DISPLAY_POINTER, NULL);
Window xwindow = (Window)SDL_GetNumberProperty(SDL_GetWindowProperties(window), SDL_PROPERTY_WINDOW_X11_WINDOW_NUMBER, 0);
Display *xdisplay = (Display *)SDL_GetProperty(SDL_GetWindowProperties(window), SDL_PROP_WINDOW_X11_DISPLAY_POINTER, NULL);
Window xwindow = (Window)SDL_GetNumberProperty(SDL_GetWindowProperties(window), SDL_PROP_WINDOW_X11_WINDOW_NUMBER, 0);
if (xdisplay && xwindow) {
...
}
} else if (SDL_strcmp(SDL_GetCurrentVideoDriver(), "wayland") == 0) {
struct wl_display *display = (struct wl_display *)SDL_GetProperty(SDL_GetWindowProperties(window), SDL_PROPERTY_WINDOW_WAYLAND_DISPLAY_POINTER, NULL);
struct wl_surface *surface = (struct wl_surface *)SDL_GetProperty(SDL_GetWindowProperties(window), SDL_PROPERTY_WINDOW_WAYLAND_SURFACE_POINTER, NULL);
struct wl_display *display = (struct wl_display *)SDL_GetProperty(SDL_GetWindowProperties(window), SDL_PROP_WINDOW_WAYLAND_DISPLAY_POINTER, NULL);
struct wl_surface *surface = (struct wl_surface *)SDL_GetProperty(SDL_GetWindowProperties(window), SDL_PROP_WINDOW_WAYLAND_SURFACE_POINTER, NULL);
if (display && surface) {
...
}
@@ -1550,11 +1550,11 @@ Rather than iterating over displays using display index, there is a new function
SDL_CreateWindow() has been simplified and no longer takes a window position. You can use SDL_CreateWindowWithProperties() if you need to set the window position when creating it, e.g.
```c
SDL_PropertiesID props = SDL_CreateProperties();
SDL_SetStringProperty(props, SDL_PROPERTY_WINDOW_CREATE_TITLE_STRING, title);
SDL_SetNumberProperty(props, SDL_PROPERTY_WINDOW_CREATE_X_NUMBER, x);
SDL_SetNumberProperty(props, SDL_PROPERTY_WINDOW_CREATE_Y_NUMBER, y);
SDL_SetNumberProperty(props, SDL_PROPERTY_WINDOW_CREATE_WIDTH_NUMBER, width);
SDL_SetNumberProperty(props, SDL_PROPERTY_WINDOW_CREATE_HEIGHT_NUMBER, height);
SDL_SetStringProperty(props, SDL_PROP_WINDOW_CREATE_TITLE_STRING, title);
SDL_SetNumberProperty(props, SDL_PROP_WINDOW_CREATE_X_NUMBER, x);
SDL_SetNumberProperty(props, SDL_PROP_WINDOW_CREATE_Y_NUMBER, y);
SDL_SetNumberProperty(props, SDL_PROP_WINDOW_CREATE_WIDTH_NUMBER, width);
SDL_SetNumberProperty(props, SDL_PROP_WINDOW_CREATE_HEIGHT_NUMBER, height);
SDL_SetNumberProperty(props, "flags", flags);
pWindow = SDL_CreateWindowWithProperties(props);
SDL_DestroyProperties(props);