Shortened SDL property names
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@@ -1764,12 +1764,12 @@ static int video_setWindowCenteredOnDisplay(void *arg)
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expectedY = (expectedDisplayRect.y + ((expectedDisplayRect.h - h) / 2));
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props = SDL_CreateProperties();
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SDL_SetStringProperty(props, SDL_PROPERTY_WINDOW_CREATE_TITLE_STRING, title);
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SDL_SetNumberProperty(props, SDL_PROPERTY_WINDOW_CREATE_X_NUMBER, x);
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SDL_SetNumberProperty(props, SDL_PROPERTY_WINDOW_CREATE_Y_NUMBER, y);
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SDL_SetNumberProperty(props, SDL_PROPERTY_WINDOW_CREATE_WIDTH_NUMBER, w);
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SDL_SetNumberProperty(props, SDL_PROPERTY_WINDOW_CREATE_HEIGHT_NUMBER, h);
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SDL_SetBooleanProperty(props, SDL_PROPERTY_WINDOW_CREATE_BORDERLESS_BOOLEAN, SDL_TRUE);
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SDL_SetStringProperty(props, SDL_PROP_WINDOW_CREATE_TITLE_STRING, title);
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SDL_SetNumberProperty(props, SDL_PROP_WINDOW_CREATE_X_NUMBER, x);
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SDL_SetNumberProperty(props, SDL_PROP_WINDOW_CREATE_Y_NUMBER, y);
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SDL_SetNumberProperty(props, SDL_PROP_WINDOW_CREATE_WIDTH_NUMBER, w);
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SDL_SetNumberProperty(props, SDL_PROP_WINDOW_CREATE_HEIGHT_NUMBER, h);
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SDL_SetBooleanProperty(props, SDL_PROP_WINDOW_CREATE_BORDERLESS_BOOLEAN, SDL_TRUE);
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window = SDL_CreateWindowWithProperties(props);
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SDL_DestroyProperties(props);
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SDLTest_AssertPass("Call to SDL_CreateWindow('Title',%d,%d,%d,%d,SHOWN)", x, y, w, h);
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@@ -145,7 +145,7 @@ static SDL_bool CreateWindowAndRenderer(Uint32 window_flags, const char *driver)
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#endif
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#ifdef SDL_PLATFORM_WIN32
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d3d11_device = (ID3D11Device *)SDL_GetProperty(SDL_GetRendererProperties(renderer), SDL_PROPERTY_RENDERER_D3D11_DEVICE_POINTER, NULL);
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d3d11_device = (ID3D11Device *)SDL_GetProperty(SDL_GetRendererProperties(renderer), SDL_PROP_RENDERER_D3D11_DEVICE_POINTER, NULL);
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if (d3d11_device) {
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ID3D11Device_AddRef(d3d11_device);
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ID3D11Device_GetImmediateContext(d3d11_device, &d3d11_context);
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@@ -539,8 +539,8 @@ static SDL_bool GetTextureForDRMFrame(AVFrame *frame, SDL_Texture **texture)
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SDL_SetTextureScaleMode(*texture, SDL_SCALEMODE_LINEAR);
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props = SDL_GetTextureProperties(*texture);
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textures[0] = (GLuint)SDL_GetNumberProperty(props, SDL_PROPERTY_TEXTURE_OPENGLES2_TEXTURE_NUMBER, 0);
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textures[1] = (GLuint)SDL_GetNumberProperty(props, SDL_PROPERTY_TEXTURE_OPENGLES2_TEXTURE_UV_NUMBER, 0);
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textures[0] = (GLuint)SDL_GetNumberProperty(props, SDL_PROP_TEXTURE_OPENGLES2_TEXTURE_NUMBER, 0);
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textures[1] = (GLuint)SDL_GetNumberProperty(props, SDL_PROP_TEXTURE_OPENGLES2_TEXTURE_UV_NUMBER, 0);
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if (!textures[0] || !textures[1]) {
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SDL_SetError("Couldn't get NV12 OpenGL textures");
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return SDL_FALSE;
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@@ -628,7 +628,7 @@ static SDL_bool GetTextureForD3D11Frame(AVFrame *frame, SDL_Texture **texture)
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}
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}
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ID3D11Resource *dx11_resource = SDL_GetProperty(SDL_GetTextureProperties(*texture), SDL_PROPERTY_TEXTURE_D3D11_TEXTURE_POINTER, NULL);
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ID3D11Resource *dx11_resource = SDL_GetProperty(SDL_GetTextureProperties(*texture), SDL_PROP_TEXTURE_D3D11_TEXTURE_POINTER, NULL);
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if (!dx11_resource) {
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SDL_SetError("Couldn't get texture ID3D11Resource interface");
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return SDL_FALSE;
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@@ -152,9 +152,9 @@ int main(int argc, char *argv[])
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}
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props = SDL_CreateProperties();
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SDL_SetProperty(props, "sdl2-compat.external_window", native_window);
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SDL_SetBooleanProperty(props, SDL_PROPERTY_WINDOW_CREATE_OPENGL_BOOLEAN, SDL_TRUE);
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SDL_SetNumberProperty(props, SDL_PROPERTY_WINDOW_CREATE_WIDTH_NUMBER, WINDOW_W);
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SDL_SetNumberProperty(props, SDL_PROPERTY_WINDOW_CREATE_HEIGHT_NUMBER, WINDOW_H);
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SDL_SetBooleanProperty(props, SDL_PROP_WINDOW_CREATE_OPENGL_BOOLEAN, SDL_TRUE);
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SDL_SetNumberProperty(props, SDL_PROP_WINDOW_CREATE_WIDTH_NUMBER, WINDOW_W);
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SDL_SetNumberProperty(props, SDL_PROP_WINDOW_CREATE_HEIGHT_NUMBER, WINDOW_H);
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window = SDL_CreateWindowWithProperties(props);
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SDL_DestroyProperties(props);
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if (!window) {
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@@ -116,7 +116,7 @@ static void *CreateWindowWayland(int w, int h)
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/* Export the display object from SDL and use it to create a registry object,
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* which will enumerate the wl_compositor and xdg_wm_base protocols.
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*/
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state.wl_display = SDL_GetProperty(SDL_GetGlobalProperties(), SDL_PROPERTY_GLOBAL_VIDEO_WAYLAND_WL_DISPLAY_POINTER, NULL);
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state.wl_display = SDL_GetProperty(SDL_GetGlobalProperties(), SDL_PROP_GLOBAL_VIDEO_WAYLAND_WL_DISPLAY_POINTER, NULL);
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if (!state.wl_display) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Invalid 'wl_display' object!");
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@@ -209,12 +209,12 @@ int main(int argc, char **argv)
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/* Create a window with the custom surface role property set. */
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props = SDL_CreateProperties();
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SDL_SetBooleanProperty(props, SDL_PROPERTY_WINDOW_CREATE_WAYLAND_SURFACE_ROLE_CUSTOM_BOOLEAN, SDL_TRUE); /* Roleless surface */
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SDL_SetBooleanProperty(props, SDL_PROPERTY_WINDOW_CREATE_OPENGL_BOOLEAN, SDL_TRUE); /* OpenGL enabled */
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SDL_SetNumberProperty(props, SDL_PROPERTY_WINDOW_CREATE_WIDTH_NUMBER, WINDOW_WIDTH); /* Default width */
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SDL_SetNumberProperty(props, SDL_PROPERTY_WINDOW_CREATE_HEIGHT_NUMBER, WINDOW_HEIGHT); /* Default height */
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SDL_SetBooleanProperty(props, SDL_PROPERTY_WINDOW_CREATE_HIGH_PIXEL_DENSITY_BOOLEAN, SDL_TRUE); /* Handle DPI scaling internally */
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SDL_SetStringProperty(props, SDL_PROPERTY_WINDOW_CREATE_TITLE_STRING, "Wayland custom surface role test"); /* Default title */
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SDL_SetBooleanProperty(props, SDL_PROP_WINDOW_CREATE_WAYLAND_SURFACE_ROLE_CUSTOM_BOOLEAN, SDL_TRUE); /* Roleless surface */
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SDL_SetBooleanProperty(props, SDL_PROP_WINDOW_CREATE_OPENGL_BOOLEAN, SDL_TRUE); /* OpenGL enabled */
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SDL_SetNumberProperty(props, SDL_PROP_WINDOW_CREATE_WIDTH_NUMBER, WINDOW_WIDTH); /* Default width */
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SDL_SetNumberProperty(props, SDL_PROP_WINDOW_CREATE_HEIGHT_NUMBER, WINDOW_HEIGHT); /* Default height */
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SDL_SetBooleanProperty(props, SDL_PROP_WINDOW_CREATE_HIGH_PIXEL_DENSITY_BOOLEAN, SDL_TRUE); /* Handle DPI scaling internally */
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SDL_SetStringProperty(props, SDL_PROP_WINDOW_CREATE_TITLE_STRING, "Wayland custom surface role test"); /* Default title */
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window = SDL_CreateWindowWithProperties(props);
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SDL_DestroyProperties(props);
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@@ -231,7 +231,7 @@ int main(int argc, char **argv)
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}
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/* Get the display object and use it to create a registry object, which will enumerate the xdg_wm_base protocol. */
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state.wl_display = SDL_GetProperty(SDL_GetWindowProperties(window), SDL_PROPERTY_WINDOW_WAYLAND_DISPLAY_POINTER, NULL);
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state.wl_display = SDL_GetProperty(SDL_GetWindowProperties(window), SDL_PROP_WINDOW_WAYLAND_DISPLAY_POINTER, NULL);
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state.wl_registry = wl_display_get_registry(state.wl_display);
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wl_registry_add_listener(state.wl_registry, &wl_registry_listener, NULL);
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@@ -244,7 +244,7 @@ int main(int argc, char **argv)
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}
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/* Get the wl_surface object from the SDL_Window, and create a toplevel window with it. */
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state.wl_surface = SDL_GetProperty(SDL_GetWindowProperties(window), SDL_PROPERTY_WINDOW_WAYLAND_SURFACE_POINTER, NULL);
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state.wl_surface = SDL_GetProperty(SDL_GetWindowProperties(window), SDL_PROP_WINDOW_WAYLAND_SURFACE_POINTER, NULL);
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/* Create the xdg_surface from the wl_surface. */
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state.xdg_surface = xdg_wm_base_get_xdg_surface(state.xdg_wm_base, state.wl_surface);
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