Clang-Tidy fixes (#6725)

This commit is contained in:
Pierre Wendling
2022-12-01 16:07:03 -05:00
committed by GitHub
parent c2ce44bead
commit 3c501b963d
184 changed files with 1312 additions and 1154 deletions

View File

@@ -136,7 +136,7 @@ static SDL_bool CompileShader(GLhandleARB shader, const char *source)
char *info;
glGetObjectParameterivARB(shader, GL_OBJECT_INFO_LOG_LENGTH_ARB, &length);
info = (char *)SDL_malloc(length + 1);
info = (char *)SDL_malloc((size_t)length + 1);
if (info == NULL) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Out of memory!");
} else {
@@ -164,7 +164,7 @@ static SDL_bool LinkProgram(ShaderData *data)
char *info;
glGetObjectParameterivARB(data->program, GL_OBJECT_INFO_LOG_LENGTH_ARB, &length);
info = (char *)SDL_malloc(length + 1);
info = (char *)SDL_malloc((size_t)length + 1);
if (info == NULL) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Out of memory!");
} else {
@@ -210,7 +210,7 @@ static SDL_bool CompileShaderProgram(ShaderData *data)
glUseProgramObjectARB(data->program);
for (i = 0; i < num_tmus_bound; ++i) {
char tex_name[5];
SDL_snprintf(tex_name, SDL_arraysize(tex_name), "tex%d", i);
(void)SDL_snprintf(tex_name, SDL_arraysize(tex_name), "tex%d", i);
location = glGetUniformLocationARB(data->program, tex_name);
if (location >= 0) {
glUniform1iARB(location, i);